MOD news

I normaly put this things in the founder page, but its time to alowed all and share with all the good things this game have.

I will only share all mods and maps when steam workshop be active.

 

Many answers still to be answer like put my units in a understand format that ashes will alowed( here im almost there )

 

I start make Mods to ashes since we where able to do it, so its time to start the fun.

 

LASER PD
A little more expensive then regular Point defence,  but when on be fear the massive destruction with the right balance.

41,337 views 9 replies
Reply #1 Top

Not bad! congratulation, keep the hard work. 

Reply #2 Top

Quoting ASADDF, reply 1

Not bad! congratulation, keep the hard work. 
End of ASADDF's quote

 

Ty im try to push has mush i can for ashes team so they can give us more information about some mod questions.

The only im still fight is with import and export units to ashes files, scripting i already know miss the rest.

 

Same has i like to know who is up to modding no matter what skills, i like to learn with all and share all possible informations .

No one is bether or worst its all about the inf you have or the time you wast look for it.

 

 

Reply #3 Top

Still need work a bit more the unit,  but has been fun.

PHC Mortor T3 MOD Unit.

Think to fight T2 spam.

I think units that can be made by modders cant be on unit build because the UI dont have information for them.

But can be on a reward by find it on a special place in field and thats actualy very good.

Reply #4 Top

nice!

sorry I have no idea About modding, i can do some nice maps but that's it.

Reply #5 Top

Hello everyone.

 

These last days was doing some scenarios and models, and made a StressMod for the CPU to test these last two days with some friends on my modding Portuguese Club, with diferent machines from Nvidea and AMD.


Indeed  Dx12 is a technology that has great potential in relation to the previous DX11.


Download if you want to test on your machine and see the difference between DX11 and dx12, let the overall quality on average.
Install as the read file,you  can also  play in the test, but I think you will not want because the stress tasks .

 

Keep in mind to increase logistics when you need , i put it to have constant full bar on mexes ,power and logistics.

I test it like 3/5 min to watch how many fps  in action,fraps.

 

https://drive.google.com/open?id=0B6vuVTy3ci56dVRTUTlTaGtFTVk 

Reply #6 Top

Sweet!

Reply #7 Top

Cool initiative. I didn't get the 3rd line of instruction but it works fine regardless. Running in the background as I type this. The numbers of troops is actually growing quite slowly as they are killing each other. By far the greatest reason for poor performance/jerkiness seems to be the actual graphics for beaming down the troops. Possibly for the same reason the close-to-victory glowing and pulsating Turinium generators hurt performance in a skirmish game - they knock a good 20-30FPS off performance when close in on them. 

Or it could be the process where-by the units appear rather than the graphic itself. I don't know, but Incursion can jerk the game in a normal skirmish so could do with some optimizing if possible I think.

 

The first user made scenario I have come across so major props to you man :)

Oh, it crashed when I went back in. Just saw a massive sea of white from all the range circles before it went :)

Reply #8 Top

Quoting Ticktoc, reply 7

I didn't get the 3rd line of instruction but it works fine regardless
End of Ticktoc's quote

Copy the TAGMOD folder, and paste into the "Assets\UI\Art\" folder.

This is not essential, it is just an image that is displayed in the menu when selecting the scenario.

 

Initially I left my graphics settings on high, and ran it, after 3 minutes VRAM usage went over 3.5GB and FPS dropped to 0.5, CPU and GPU usage dropped to <5% each. (A good reason you shouldn't push VRAM usage too high on a GTX970...)

With graphics on low, it crashed after about 8-9 minutes. CPU usage never went over 70% and was pretty evenly distributed over the 12 logical processors (i7 3930K @2.7GHz).

Reply #9 Top

Quoting Moomo, reply 8


Quoting Ticktoc,

I didn't get the 3rd line of instruction but it works fine regardless



Copy the TAGMOD folder, and paste into the "Assets\UI\Art\" folder.

This is not essential, it is just an image that is displayed in the menu when selecting the scenario.

 

Initially I left my graphics settings on high, and ran it, after 3 minutes VRAM usage went over 3.5GB and FPS dropped to 0.5, CPU and GPU usage dropped to <5% each. (A good reason you shouldn't push VRAM usage too high on a GTX970...)

With graphics on low, it crashed after about 8-9 minutes. CPU usage never went over 70% and was pretty evenly distributed over the 12 logical processors (i7 3930K @2.7GHz).

End of Moomo's quote

 

Thanks, I saw that is was just an image so likely not essential and guessed it should go in an Art folder but didn't see one. I shall know for next time, ta.

Ah, I forgot to set it to standard also, it was running on Extreme.