In reading this forum, it seems the devs / stardock staff go out of their way to try to get "better" reviews or counter their perceived "low" reviews scores without looking at what pretty much all those reviews are saying. Looking at http://www.metacritic.com/game/pc/ashes-of-the-singularity for user reviews, it pretty much shows that, AotS is a average game.
At this point in time, the game shouldn't be getting anything higher than a average rating, which is backed up with most user reviews that I have seen on this forum, and others.
It was released too early, and screams of being unfinished.
The biggest selling point was that it is one of the first DX12 games, and people so much wanted to see what DX12 is capable of.
Take that away, and you are left with scratching your head. As a tech demo/benchmark, it is pretty darn good!
The campaign game is just not working. There is no real story telling, no way to immerse yourself into the game. When you look at the buildings and units, nothing really stands out about them, and have that overall generic look to everything. The explosions are dull & bland, the textures are bland as well, and this also applies to the terrain textures. Where are the environmental effects, the day/night cycles? What about terrain features? Nothing can deform the terrain either, not even a hint that something happened there. Is everything just barren land? The same goes with the sound cues, boring, hard to understand, and way too repetitive. Yes, I understand that these issues should (will?) be fixed with proper voice overs, and a revamp of the campaign at sometime in the future, but, that only proves my point in that it was released too early.
The UI interface itself is just not customizable enough. The only option there is, is scale, and that is done in an odd way. Instead of using truetype fonts where there will be little if any degradation in quality, it seems it is currently vector based, or is resampling down very poorly. Why not offer sliders like what browsers do when you have more information than can be displayed?
The sound controls are odd, why is the voice tied to music? They need to be split apart.
The mouse cursor itself tends to get lost in all the action, so you spend lots of time trying to find it again.
How about the current units available? The selection is minuscule compared to other titles out there, and why is it you can't design your own as was done in another RTS game (Warzone 2100)?
The amount of support structures is also limited to just a few. You can't even build walls or anything of that nature. No mines, no VTOLs.
I could go on, but, I think I have made my point.
Creating your own maps is a very difficult process, as you need a machine with insane amounts of RAM to get it working correctly.
On the modding side, I suppose a SDK of some type will be released at some point, so, can't really comment on that.
For those of us who could care less about MP games (way too many obnoxious, foul mouth brats out there), this game just doesn't offer anything new that other RTS games haven't done before, (with the exception of having a ton of units).
I know the fanboys will throw a hissy fit over this, but sorry, I call them like I see them, and I have been played pretty much all RTS games ever made as was shown in another post https://en.wikipedia.org/wiki/List_of_real-time_strategy_video_games
Thus, I don't see how it is possible to review something that isn't finished, and from looking at the roadmap, won't be finished until sometime in '17, without giving it a well deserved average score.