New to Ashes and currently struggling with the midgame vs. the AI. For example, I've played through the campaign on Harder difficulty but can't beat the last two missions (Silgul and Endgame) even though they are easy on Normal. It's similar in skirmish.
This is actually exciting because I'm not losing the same way everytime which makes it so much fun - this is not a complaint!
What's happenning is that by midgame once I start taking heavy losses on any front I can't keep up with creating armies, building buildings, building defences, managing 2+ fronts, etc. So I get rolled up on one front and then my entire defences collapse. My strategy is as follows (Silgul/Endgame as an example):
1) Expand AFAP. Before 1:00 use an Engineer to capture then Archer/Brutes. Push push push.
2) Build lots of factories (up to 4) then Armories (up to 4) then a couple more factories (and a couple Sky factories). When resources are available build 2 Dreadnought factories. By this point have one engineer dedicated to building quanta.
3) Build Archer/Brutes, Artemises with the odd Apollo and Zeus, and cycle through all Dreadnought builds. Use fighters to keep the sky clear of bombers.
4) Create a heavily defended area at each front (2 or 3 fronts usually). This is my gathering and fallback point.
5) Send "overhwelming" force down one front (coupled with the majority of reinforcements) while building just enough units at the other front(s) to keep them defensible.
6) Have my forces whittled down by defences at each power generator (and orbital nanites) until I'm outmanned. (P.S. - how do you deal with orbital nanites? They wipe out my entire force except Dreadnoughts very, very quickly)
I've obviously tinkered with this strategy but am just not finding anything succesful in the midgame. Once losses start piling up I get overwhelmed and am unable to keep up with all the actions required. I've looked at all the strategy guides but at this point there's not much. Maybe I'm not doing a good enough job of scouting, of playing the Rock-Paper-Scissors game of unit building, of efficient resource management? But again, I find that by mid to endgame I just can't be quick enough to manage scouts, engineers, 2+ armies, and the economy once any one area needs significant attention.
Appreciate any thoughts/tips.