The first scout ship

Hi all,

I just got Gal Civ 3 during the Steam sale.  I know this is probably a silly question, but I noticed that the first scout ship that you start out with has an extra ship range module and that it is impossible for me to actually build the same ship in my shipyard.

Is this intentional or am I missing something?

Thanks

7,108 views 2 replies
Reply #1 Top

Without looking for it in the .xml I'd say that the default scout blueprint has something like:

<RequiredComponent>LifeSupport<RequiredComponent>

<RequiredComponent>LifeSupport<RequiredComponent>

<AllRequiredMustFit>True<AllRequiredMustFit>

While the blueprint for the scout you build in your shipyard reads (here I looked):

<ShipBlueprint>
    <InternalName>ScoutBlueprint</InternalName>
    <ShipHullType>Tiny</ShipHullType>
    <Role>Support</Role>
    <ShipGroup>Scout</ShipGroup>
    <RequiredComponentType>Sensor</RequiredComponentType>
    <RequiredComponentType>LifeSupport</RequiredComponentType>
    <ComponentType>InterstellarDrive</ComponentType>
    <ComponentType>LifeSupport</ComponentType>
    <ComponentType>LifeSupport</ComponentType>
    <ComponentType>LifeSupport</ComponentType>
    <ComponentType>InterstellarDrive</ComponentType>
    <FillerComponentType>LifeSupport</FillerComponentType>
  </ShipBlueprint>
 

Limiting its loadout to available capacity.

Reply #2 Top

No, Static blueprints can break the Capacity rules, and some do. Think of it as getting a "Leg up", same for the starter Surevy ships thats armed up :)

 

  <StaticShipBlueprint>
    <InternalName>ScoutStaticBlueprint</InternalName>
    <DisplayName>Starting Scout (All Races)</DisplayName>
    <ShipHullType>Tiny</ShipHullType>
    <Role>Support</Role>
    <CanBeBuilt>false</CanBeBuilt>
    <ShipComponents>NavigationalSensors</ShipComponents>
    <ShipComponents>BasicLifeSupport</ShipComponents>
    <ShipComponents>BasicLifeSupport</ShipComponents>
    <ShipComponents>HyperDrive</ShipComponents>
  </StaticShipBlueprint>

 

  <StaticShipBlueprint>
    <InternalName>SurveyStaticBlueprint</InternalName>
    <DisplayName>Starting Survey (All Races)</DisplayName>
    <ShipHullType>Medium</ShipHullType>
    <Role>Support</Role>
    <CanBeBuilt>false</CanBeBuilt>
    <ShipComponents>HyperDrive</ShipComponents>
    <ShipComponents>HyperDrive</ShipComponents>
    <ShipComponents>BasicLifeSupport</ShipComponents>
    <ShipComponents>BasicLifeSupport</ShipComponents>
    <ShipComponents>BasicLifeSupport</ShipComponents>
    <ShipComponents>SurveyModule</ShipComponents>
    <ShipComponents>Lasers</ShipComponents>
    <ShipComponents>Stinger</ShipComponents>
    <ShipComponents>Railgun</ShipComponents>
    <ShipComponents>Deflectors</ShipComponents>
  </StaticShipBlueprint>

 

Both are breaking the capacity caps at the Start of the game. Tiny is 25 and small 50.