The Unit Models

Good afternoon everyone.

 

I want to post here because at this moment, i want to be a bit restrict about this.

 

Before addressing the subject, it has been a pleasure to be here, and help in all possible form since the first day we did know this game .

 

Like you guys already notice or not Im a modder, been on this several years, was some years on RampageTeam Where  i learned a lot with several modders who have a knowledge not easy to find out there.

 

This was to Supreeme commander 2 ,the best game at this moment for modding.

 

 

That knowledge made me love even more  modding games ,the fact that we can change , and with our knowledge and daily learning in different games, we can further engage players (ex: Mindcraft is the most popular because this)

 

Now the part that Im interest  in this game that has a potential that few even know.

I already have some knowledge on this game, on Scenarios i do it without any trouble, the scrip i already know without difficulty, all of the Assets (csv, xml) equally clear but always known every day a little more.

 

Lets imagine i want make a Scout t1 unit, or a Point defence T2/T3 to the scenario.

 

I have at this point another challenge, apply 3D models to be playable in AOTS and of course with due balance on scenarios..

I keep eye for some time on PETREK work and some his friends but he didnt knew the answer to this.

It is clear that here is a real challenge, because a current PD can not have a power of destruction as I have in my mods its think to T2 or T3.


So i ask you guys a bit help or some tips on how to convert FBX or other, in your own code to ashes recognize that unity, the rest of the Assets process I know, is not easy but i now how.

 

I wish in future we can have in game a diferent gamemod only for us, so players can try and have fun without mess the original files.

 

You guys have been done a fantastic job all ,ty for this game.

427 views 4 replies
Reply #1 Top

Hope you get some help man, I know there are a few others out there who want to do more but are currently somewhat hamstrung as they need to know a little more from the Devs. Ages back one of the Devs said they were writing up a guide (different to the existing one I believe) so hopefully that comes before the budding modders move on.

 

p.s. Those artillery emplacements look very cool :)

Reply #2 Top

Ty Tic , i think im almost there but i need a bit help on this, because we need 2 folders and 1 converter...or not...

 

Any kind answer will help....

Reply #3 Top

I will love to help you, I think you have some great Ideas for a good Mod.

The sad Part is that I have no Idea about modding so cannot help you.

 

Come On Dev's its time to get some kind of good Tutorial for everyone in here.

Good job TAG_Utter

Reply #4 Top

I've sent an SOS to the team. :)