The Unit Models
Good afternoon everyone.
I want to post here because at this moment, i want to be a bit restrict about this.
Before addressing the subject, it has been a pleasure to be here, and help in all possible form since the first day we did know this game .
Like you guys already notice or not Im a modder, been on this several years, was some years on RampageTeam Where i learned a lot with several modders who have a knowledge not easy to find out there.
This was to Supreeme commander 2 ,the best game at this moment for modding.

That knowledge made me love even more modding games ,the fact that we can change , and with our knowledge and daily learning in different games, we can further engage players (ex: Mindcraft is the most popular because this)
Now the part that Im interest in this game that has a potential that few even know.
I already have some knowledge on this game, on Scenarios i do it without any trouble, the scrip i already know without difficulty, all of the Assets (csv, xml) equally clear but always known every day a little more.
Lets imagine i want make a Scout t1 unit, or a Point defence T2/T3 to the scenario.


I have at this point another challenge, apply 3D models to be playable in AOTS and of course with due balance on scenarios..
I keep eye for some time on PETREK work and some his friends but he didnt knew the answer to this.
It is clear that here is a real challenge, because a current PD can not have a power of destruction as I have in my mods its think to T2 or T3.
So i ask you guys a bit help or some tips on how to convert FBX or other, in your own code to ashes recognize that unity, the rest of the Assets process I know, is not easy but i now how.
I wish in future we can have in game a diferent gamemod only for us, so players can try and have fun without mess the original files.
You guys have been done a fantastic job all ,ty for this game.