First playthrough - impressions
Hello everybody, thanks to the gog.com sale I finally managed to grab my hands on AOTS.
I shall avoid the boring supcom comparisons as I'm sure you guys repeated them ad nauseum and instead I'll get to more immediate points.
First of all, the game is pretty brilliant, while still rough on the edges the potential to become a true classic is there and pretty evident.
I'm still not too far ahead in the campaign so this is going to be an evolving review.
The hardware I play on:
Intel Core i7 "IVY" 3770K (4x3,50GHZ)
ATI RADEON HD 7970 3GB DDR5
16GB RAM DDR3 PC1600
1TB HDD SATA 10000RPM
MB ASUS P8
Not exactly the top of the line anymore but still I get around 40fps at medium/low settings (DX12).
The game seems pretty taxing for my GPU as I never heard the fan scream as much as with this game, I will try beta drivers to see if they help.
My minor quibbles with the game:
1) Interface polish: Metals and radioactive are pretty clear to spot, quanta is relatively easy to miss and Turinium could really use more love as it's supposed to be very important to win a game.
2) Army management: I did not build dreads outside the tutorial yet but so far I'm having some trouble in seeing the benefits of using an army.
3) Unit spacing: imho the game could use some improvements in collision detection (I know it's heavy computationally!) as for example in the tutorial dreadnoughts kept sticking very close to each other, making individual selection for upgrades pretty cumbersome
What I really liked so far:
- The use of quanta as improvement resource, it's a great tool that got enormous potential
- Units seems to have a decent armor on, which helps with the pacing
- The upgrade system on dreadnoughts, which makes them something the player has to care about
What I'd like but isn't there:
- For all its AI theme, units seems to have very little autonomy. A few AI routines to ease the load on player at the cost of single unit efficency (for example a "recon" command for scouts, similar to the good old Dark Reign) could really help novice players.
- The dreadnoughts could be fleshed out a bit more and work as mobile command centers, similar to the commander module in Warzone 2100
- This will like be unpopular, but I'd like a few more options for turtling players as on bigger maps I'd really like to have the ability to create strongpoints around which I could regroup my armies
Thanks for your time and I'll try to keep this updated.