Unless stopping at target range and forcing stationary behavior air is random and annoying to use
I agree and I don't.
It's great supplemental damage.
If you can mass-up bombers, they can be really destructive.
It adds a layer of strategy and decision making, because if opponent risks no air defense, they will get seriously hurt.
Also PHC anti-air turret has ridiculous hit chance. Either lower damage or decrease accuracy.
Substrate has that annoying air scout that can shoot... or at least there is an air scout that sometimes comes out really early, and it can ruin a game if you're not Defended for air.
Turret kills it FAST.
It's necessary.
Leave it be. Air can be aggravating, especially when air moves so fast, and other troops move so slowly.
Reworking air mechanics would.
Yes. Everyone agrees air needs overhaul. I don't like the circling movement from play perspective, but it looks pretty darn cool.
No idea what I would recommend in this regard. Sorry.
Much appreciated would be an option to chose whether the unit should swoop over the target or circle around it or fire at maximum range and keep its distance =>
These 3 behaviors would cover most typical scenarios -
-air to air combat and chasing ground targets with no AA
- maximizing damage on buildings
- breaking a strong point of enemy defenses - minimal damage taken while firing.
Maybe some better AI in this regard would be sufficient.
I personally don't want to be setting too much behavior on individual units.
I mean... Ugh.. 200 units... let's micro a LOT... No please.