Regarding feedback for Sorcerer King Rivals,
The crafting makes the questing more involved, which is a good thing. Looking for recipes is one more reson to go out there. Being able to put all manner of items on *all* of your minions, is great! Nay, grand! It makes for a customization sub-game, with a lot to cover. Which keeps you busy, if so inclined! High RPG factor!
When you have so very few Champions, it is puzzling that they come with such a minimalistic skill set though ( few levels ). I've tried to say a few words on Steam, and it is a positive review, all in all. I'm basically complaining about some oversimplification, with the city building, and with the Champions, and praising the more ( for me ) fulfilling questing system. Love the morality component, for example. The Populous-esque terraforming is also quite engaging, I love to permanently change the land, destroy mountains for the resources, cover it in ice and snow! Not a stranger to that land! Or Dwarves!
Not played the Sorcerer King itself, though. The premise was not initially my cup of tea. With all of this being perceived as something new, the freshness factor might have been magnified somewhat, when it comes to the perspective given! The perspective thus going back to FE. Which might be unfair on some levels. It was ultimately turned into a very solid game, after a lot of labor in the digital mines.
Had the original Populous game intro screen running at night, so I could fall asleep to the music. It was just so soothing! Not sure they would call it "music" today. But it was back then! The "hidden" point being that I'm not mentioning some vague and unknown concept, just because it sounds cool. The sequel was better even! And then they made something very horrible after that again. He he.