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New VIP build updated

New VIP build updated

VIP build up.

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Reply #26 Top

Bit more feedback.

- If you double click to select a bunch of turrets and then click the upgrade in the hope they all upgrade at once they don't. Only one of them will.

- The skull which you can double click to kill a unit or building is missing.

- Textures on Athena look worse than the other units.

- The red Ashes screen you see right at the end of the intro video is cool. Might be nice to see that elsewhere too as you'll only see the once otherwise really.

- This is feedback for both versions. The drone spy of Substrate can be put in craters and still give good visibility but with no way to shoot them down. Please allow one of the air units to shoot them down. If you don't want it to be the fighter then perhaps the gunship. (I haven't had the chance to see if gunship shoots them yet, but a fighter won't)

- Currently information displayed on nodes seems less than in base game. Also when you mouse over the resource symbols to get a breakdown of the eco's ins and outs the refinery income does not show up as a separate input. Income from the Harvester on the other hand does.

- Selection circles sometimes disappear, in part or full, temporarily,  as a unit moves across the terrain, effects both land and air.

- (this one might have changed) The icon for PHC incursion is that of the Substrate Avatar.

- Sometimes selection rings remain on units when they are not selected.

- Is it me or do the main menu animations look more drab than before

- default game speed is Fast. I expect this is by design and is fine, just thought I'd mention it in case.

- the bug where orbitaling down an engineer pulls all the other engineers over from their tasks still exists. This is also in vanilla Ashes.

 

Should we be using VIP or preview build? Preview build has a later version so looks like it could be the most up to date one, but I know that doesn't necessarily follow if it is a branch off the main one.

I have a little feedback on campaign missions, I'll try and post them tomorrow.