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Capture Turinium Generators for a 10% global boost to metal and radioactive income.
Whichever player (or team) controls the most Turinium Generators accrues victory points over time.
Destroying an enemy Nexus severs their connection to the current planet...AKA they lose.
Build Factories/Assemblies with your Engineers/Constructors. Keep building more as your income grows.
Assist Factories/Assemblies with Engineers/Constructors to speed up unit production - and resource drain.
Set your Factories/Assemblies to Repeat Queue to free up your attention for directing the larger war.
Right-click a unit's button or entry in the build queue to cancel it.
Build Extractors on Metal or Radioactives deposits to double their resource production.
Build Amplifiers on Generators to boost the production of all resources in that region.
Capturing a region immediately gives you the income from its Metal and Radioactives deposits.
Only regions connected to your Nexus by controlled (or allied) regions give you their resource income.
Too much metal? Build more Factories/Assemblies to pump out more Frigates.
Build Quantum Relays to earn Quanta. Quanta can be spent on global upgrades or orbital calldowns.
Don't neglect Logistics upgrades (through investing Quanta). A large army is a victorious army.
Too much metal? Build Smarties (PHC) or Annihilator Cannons (Substrate).
Build Cruiser Factories (PHC). Cruisers are awesome and the backbone of nearly every victorious army.
Build Dread Launches (PHC) or Advanced Assemblies (Substrate). Dreadnoughts are crucial to victory.
Dreadnoughts gain experience in combat. Don't throw away a high-level death machine.
Build Sky Factories (PHC). A surprise bomber assault has ruined many a day.
Air defenses around your Nexus have prevented many a surprise loss.
Hold the spacebar for an overview of the entire map.
Teams share victory points.
You can increase or disable the victory points needed to win in the match setup screen.
Press CTRL+(1-9) to assign the current selection to that number. Double-tap that number to jump to that group.
Press [V] to combine the current selection into an army. Armies are commanded as single units and support each other in combat.
Press [B] to break up an army. This can be useful if you want to retreat.
Use armies [V] to your advantage. Controlling individual units is so 2009.
Orbitals [C] are powerful single-shot abilities. Their cost increases with each use.
Upgrades [X] are crucial to victory. Don't forget Logistics!
Bring lots of firepower to take down an enemy Hercules...or at least some anti-drone firepower.
Don't charge a Prometheus with a dreadnought of your own. That way lies madness.
Beware the Cronus' range and skirmishing abilities. Engage it at close range for best results.
The short-range Zeus is by far the toughest PHC cruiser to take down.
The Apollo is a terrifying anti-air monstrosity...and helpless against ground targets.
The Nemesis is amazingly powerful against single targets but weak on defense. Frigate swarms are not its friend.
The Artemis is unbeatable at long range. Enemy bombers are trouble though.
The Artemis has a specialized anti-building missile in addition to its primary barrage.
Brutes are far tougher than Archers, but their damage output is limited. Great for early creep-sweeping and soaking damage.
Archers' primary advantage is range. Swarming Archers are a danger to anything ground-bound.
Hermes are weak in combat, but incredibly swift and equipped with useful radar.
Hades bombers are devastating against buildings and grouped units.
Fury air superiority fighters are nimble sky sweepers.
Pan air scouts provide unparalleled info with their long sight ranges and radar capabilities.
Medic frigates are unarmed but provide crucial mobile repairs to PHC forces.
Smarties are cheap all-purpose defenses that make up for low damage with exceptional survivability.
Sentinel cannons are expensive but incredibly powerful emplaced defenses.
Drone Bays host devastating drone swarms that are vulnerable to anti-air weaponry.
Repair Bays spawn powerful repair drones that can be shut down by anti-air weapons.
Falcon AA turrets deal heavy area damage to any enemy air units in range.
Unlock powerful Orbital calldowns by investing in buildings like the Orbital Relay.
Invest in Metal and Radioactives Storage upgrades to increase the limits of what you can hold.
Any resource income you can't store is lost - build more Factories/Assemblies!
Hold SHIFT to queue multiple orders. This is exceptionally useful for Engineers/Constructors.
The Empire tree in the upper-left part of the screen gives an overview of all your forces.
Press F1 to cycle through any idle Engineers/Constructors.
Press F2 to cycle through any idle Factories/Assemblies.
Indirect weapons like Artemis missiles will engage radar contacts even if you can't see them.
Drone swarms are extremely effective but vulnerable to many anti-air weapons.
Substrate shields regenerate automatically.
The Substrate lacks the ability to repair hull damage to buildings or units.
Hover your mouse over any weapon (next to a unit/building portrait) to get more info.
Elevation determines sightlines. Move onto hills and plateaus (or bring some air units) to get vision on them.
Mountains and basins are impassable.
Indirect-fire weapons will shoot over mountains and valleys if you have sight or radar on enemies in range.
Destroying an enemy Nexus leaves a Turinium Generator in its place.
Substrate build cruisers and aircraft from the basic Assembly structure.
You can burn a level-up opportunity to instantly repair a Dreadnought and its army.
Climb the ranks in multiplayer and view incredibly detailed stats online.
You can hotkey buildings (CTRL + 1-9). This is massively helpful for updating rally points.
Set Factory/Assembly rally points by right-clicking a location with the building(s) selected.
Engineers can capture Generators.
Neutral creeps spawn shortly after the match starts, but you have a small window to grab a region or two unopposed.
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Keep building Engineers/Constructors as your economy grows.
Hold ALT to display effective ranges for units and buildings.
Hold SHIFT with units selected to view their current destinations.
Hold SHIFT with buildings selected to view their current rally points.
CTRL+LEFT-CLICK issues an attack-move order.
You can issue orders by clicking on the minimap.