Feature Request: Hold ALT while laying buildings for support radius

Feature Request:

Holding ALT when placing a building will show the current support radius of any buildings of the exact same type.  Any building with a support ring that would fall on screen will be displayed, regardless of whether the building is on screen or not.

 

Additionally:

Currently we have a purple support radius for buildings that are already built, or are have at least been actively started being built.  For any buildings that are in queue to be built, we should add in a blue support radius that is the same blue as the queued buildings.  This will give help quickly with building placement.

 

Taking it even further:

Make this a settings in options as a UI element that can be permanently toggled on for power players if they want to see the support radius' anytime they build.

 

 

Your Welcome!

376 views 4 replies
Reply #1 Top

Yeah, would be nice when placing down things like Orbital Nullifiers if you could see the range of all the others so you can see what spaces you need to fill. You can double click them to do that now but that means finding otherss first and is a bit clumsy. Also useful when trying to get air coverage from towers etc. too

Reply #2 Top

Quoting Ticktoc, reply 1

Yeah, would be nice when placing down things like Orbital Nullifiers if you could see the range of all the others so you can see what spaces you need to fill. You can double click them to do that now but that means finding otherss first and is a bit clumsy. Also useful when trying to get air coverage from towers etc. too
End of Ticktoc's quote

 

Orbital Nullifiers are the main reason I was looking for this feature.  AA was the 2nd.

Reply #3 Top

damn zych lol your on fire with all these suggestions, very good ones.

Reply #4 Top

Quoting rapha320, reply 3

damn zych lol your on fire with all these suggestions, very good ones.
End of rapha320's quote

 

Thank you!  I don't get as much time as I would like to game and jump in depth on certain things, so I try to pay a lot of attention to anything that could improve reaction and lessen per-game times in appropriate ways.