There are some idealogy which gives you 100% production to shipyards as well as some planetary colonization events that also grant 100% shipyard production. That could be the reason but we have no log which keeps track of events or where they happened.
Hi,
Yes of course I know that there are ideologies which increase shipyard production and techs too. But this is in the opening and I've been using the tech (bottom) line of the benevolent tree. I'm just checking now to see if there was a global event that I missed but there aren't any.
Of course I can read the screens and they say that total manufacturing in the capital is 53.6 all of which (using military subsidies) is going into the shipyard.
There can be an overflow that increases this but given that I was producing continuously it surely shouldn't stack up to 90 odd two turns running which it did.
I've just run it now and on successive turns it was 59.6, 94.6, 59.1 and that makes sense using the overflows but I still don't understand 90 two turns in a row given that I was building ships continuously.
Actually I can see now sort of:
Say that I had 88/89 stored then I get 53
I get a ship and 52 overflow + 53 next turn = 105 (registered) - 89 = a ship + 16 overflow.
Next turn it registers as 16 + 53 = 69 (no ship)
Next 69 + 53 = 122: a ship + 33
Next 33 + 53 = 86 registered
Still the two 90s in a row seem wrong like the overflows are being miscounted or something.
Cheers,
Jon