ah cool, so basically everything that i mentioned is being worked on or adjusted.. i said mobile arty is an issue. i said bombers need to be nerfed. i said T2 air need to be buffed. i said heavy cruisers need a buff. i said subs need a better answer to arty.
only ones i didnt mention are the athena and care giver. thats interesting as it seems people are already complaining that athenas are too strong. wonder how this will work out now.
@ekko_tek bro seriously i think u need to start thinking about the bigger picture. stop thinking about what seems is ur narrow perspective and consider how other players are experiencing the game. turtling is a huge pain in ranked as well. not only in custom matches. at least 50% of YOUR games were won just on sheer rushing the opponent. about another 30% were won vs new/inexperienced players. ive looked at ur stats. this is just approximations but judging from ur play time per match/kills and looking at the opponents, i didnt look at each and every one of them, just at about 20 or so. i dont think u understand what its like to not be u. it happens to a lot of players, they forget what its like to not be themselves. if u could observe the other matches u could see what im talking about. u need to consider the 90% of players that are not
turtling + arty creep is real and a huge pain. "destroyers is the answer" doesnt always work, maybe for u, but not for everyone else. with 3000 range, i would like to see in a mid-late game how u would handle 10 odin posts bombarding u while they are shielded by heavy defenses. and please dont come with a stupid answer like "dont let the opponent reach that state" because thats easier said than done
Can someone tell me unit or missile is the Centaur one? I can't find it. Do you mean the Cronus?
Seems you have made T2 air stronger which was certainly needed
Destructor has some serious range there, will have to see how that plays out.
Hera looks a lot tougher now so might finally make it to a defended line before dying.
Unless it is the Centaur you have done nothing to nerf the artillery post? At the moment the artillery is a bit of a fun killer for me tbh. I think a lot of MP people are not enjoying it. We need radar jammers yesterday really.
In my eyes the biggest problem with game balance right now, assuming similar skill level, are:
1) Artillery kills everything except T3, ....So PHC can go for artillery creep T3 and lots of furies, while Sub can go T3 and Punishers. Custom games pretty much play out like this every time.
2) Small armies. Well, as mentioned above T1 and T2 become toast quite quickly, unless heavily upgraded in a looong game. But we are always resource starved and T3 cost a fortune so armies are really very small in a game which is meant to be about big armies. I think we need more from either one of the current resource mechanics, or another new level in eco. This might help with problem 3, though you'd have to increase the defence structure costs relative to the new eco so you don't get even more of them.
3) Defence structures are so strong. This game, for me the balance has swung too much to turtlers. I guess for people who just play AI, which I know is the majority, they love the turtling, but for MP games it is not so fun with the current OPness of defences. Perhaps some of the new changes above will help with this and problem 1 as T2 air might be able to help take them out now and Hera is more like a T2.5, but I dunno, we shall see I guess.
agreed. this applies in some ways even more to 1v1, since in custom its usually a friendly match so i see players playing for fun and using more of a variety. in the lower tier games in 1v1 it almost always ends up with arty creep vs dominators, high tier games may be different, but so far they have all been lame air rush games so hardly an indication of what units are effective.
i think they need to buff T1 units, which would increase their usage. or nerf the units that are killing T1(there are so many things that excel at wiping droves of T1 off the map) which would in turn increase the army sizes, as opposed to increase res which would mean players could turtle more or just spam more T2.
and just like we need to spam quantra relays, it does feel like we need to spam orbital jammers all over the map making it a mini game like u said.
but yeah as u said, hopefully these changes will reduce the turtling.