Hello, i m running on native resolution of 3140x2160 on my desktop but running aots:e in dx11 at 1920x1080 fullscreen for a smoother gameplay. The problem is that the mouse pointer displayed is not in synch with the actual mouse pointer.
For example when I start the game the welcome message is displayed and I have click on the ok button around the center of the screen to close it but when I click on that ok button nothing happens and the ok button isnt highlighted in yellow when I hover my point pointer over it.
But If i move my displayed mouse pointer around the top left corner of the screen where there is nothing I can find that the ok button is highlighted and clicking ok works. It is the same everywhere in game.
There is about 35cm distance between where the mouse pointer is displayed on the screen and where it actually is in game.
If I run the game in 3140x2160 the mouse on screen and in game are in perfect sync but unfortunately my gfx card cannot handle this so everything is slow.
Is there a solution to make the mouse pointer displayed work correctly in 1920x1080 resolution please?