While I know SD is deeply against adding tactical battle control, weapon facing, if combined with the role system and ship behaviors would be a great way to enhance the battle system, however, it visually still would be a bit clunky because you have such maximum freedom of design with the ship editor.
Basically, you'd have to design ships as you do currently, but the Role you picked for the ship would dictate where the weapon shots actually come from/arcs and when they fire/etc. and how they target.