I do not agree with everything, but see also that weapons seem somewhat unfinished.
What we should have:
- Resource cost should go up per tech level in a consistent way.
- Weapons without resource cost should be weaker overall than weapons with resource cost of the same tech level.
Apart from that I disagree that every weapon of the same tech evel should have identical stats and just a different damage type. That would be bland. Actually it's one of the points I love not so much about GalCiv that there are just three damage types and no special weapons with unique effects.
What I also miss is Brad's promise that in Crusade every weapon on a ship fires individually. As much as I look for it I couldn't see that effect anywhere in the game. That alone would be a huge step forward for our tactical choices.
So you advocate for more variety then? like perhaps missiles are better against large ships and not as good against small ones, energy weapons are less effective inside nebulae, mass drivers can temporarily stun a ships crew, that sort of thing?
also im not sure i understand what you mean about every ship firing individually, you mean visually or mathematically? mathematically would have an interesting effect because the damage you do to defenses per salvo would change from a linear random distribution to a binomial distribution.
Just how terrible are missiles?
I would argue that to be balanced, they need to be mathematically worse than the other weapons, because they get the first strike (highest range). And that first strike can significantly deplete an enemies fleet before they start firing if you have enough firepower
bang for buck they are three times worse than beams and guns on average, and that's only the cost in credits. chaff on the other-hand is the most cost effective armor in game (not by nearly as much) with further diminishes missile's B4B. If you are interested in seeing my numbers i can try to clean the sheet up and bit and post it to google drive.
I've tried the missile firing squad before and it wasn't as great as you would hope, although the numbers are quite different now, i suppose it warrants a retry. as i mentioned before they only got one shot off before they got shot back at, and the way targets are prioritized all your like-classed ships attack the same target, and overkill is wasted damage so they were susceptible to swarming too.