Some quick numbers in case you're interested in the benchmark results (GPU bound) run on the following system and settings:
2 AMD Nanos (only 1 used in both Vulkan and DX11 benchmarks).
Overclocked 6 core intel 3930k
16GB RAM
Windows 8.1 64bit
Resolution: 4096x2160
Fullscreen: False (borderless window)
Bloom Quality: High
PointLight Quality: High
Glare Quality: Mid
Shading Samples: 8 million
Terrain Shading Samples: 8 million
Shadow Quality: Mid
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 1x
Texture Rank : 1
Results for DX11:
== Total Avg Results =================================================
Total Time: 60.007507 ms per frame
Avg Framerate: 35.595665 FPS (28.093307 ms)
Weighted Framerate: 34.554466 FPS (28.939819 ms)
Average Batches per frame: 12485.713867 Batches
Average Particles simulated per frame 292716
Results for Vulkan:
== Total Avg Results =================================================
Total Time: 60.002914 ms per frame
Avg Framerate: 47.204403 FPS (21.184465 ms)
Weighted Framerate: 46.786819 FPS (21.373541 ms)
CPU frame rate (estimated if not GPU bound): 97.202492 FPS (10.287802 ms)
Percent GPU Bound: 92.131538 %
Driver throughput (Batches per ms): 2267.350586 Batches
Average Batches per frame: 12891.666016 Batches
Average Particles simulated per frame 273621
Looking forward to see how performance increases once mGPU is enabled in Vulkan and also as the implementation of the API itself is refined.