So here is something for everyone.
Anyone remember the very bugged version of Master of Orion 3?? The developer only did a few patches before giving up on the game. Game breaking bugs were left in it and so what could have been the best of that franchise was left to rot if not for the games community. There were two members of the community that patched the game as best they could to fix the worst bugs while the rest of the community modded the text files to make the game better than what the devs left. Be thankful for the support that you get from the GC3 devs. Yes there are issues. Yes the AI does not make enough food (my last game I only found 3 farms on a single planet). And yes, support will not last much longer. Maybe they can do some more cheap DLC to cover the cost of future bug/balance fixes...
Devs, if you want the community to fix balance issues (such as food) then you really should provide us with better tools to mod the game. Using Notepad++ to search and edit the xml is too much of a PITA. We need real tools to quickly and painlessly get the job done. If you have the tools release them. If they are part of the code game engine source then at least release the xml loading classes so we can build our own tools. There are A LOT of files to figure out and having the source code for loading the files would make new community tools that much easier. Even a dll with instructions on how to use it would be enough (I think). Right now there are not a lot of mods.
And last... my own gripes
1. Research, Culture, Free Trade Treaties don't work. Nothing in the UI and no changes to the colony or empire values. They are great for gaining credits and resources from the AI.
2. AI doesn't produce food, or not enough of it. This seems to be game dependent
3. Modding the xml is tedious and a real bear. It would have been nice to have some real tools or a list of values and what some of them do.
4. Galaxy generation will leave an empire with no habitable planets within a reasonable distance. I have had this happen several times, even when setting habitable planets to abundant.
Kudos to the new ground invasion though, much better than GC2 but still not on par with MoO3 (which I still prefer for ground and space battles).