I think we have strayed from the OP's intentions, so maybe we should do this in another thread.
Sounds like we are definitely starting to move into the realm of debating what an "esport" is / not.
It is incredibly doubtful Ashes will ever be a game like Starcraft. People flock to Starcraft's multiplayer because it's quick - most games average just 12 minutes in length. Ashes is a big, strategic-leaning RTS, games go on for quite some time, so you'll lose a lot of the e-sport hopefuls right out of the gates.
And personally, I wouldn't want them to go in that direction anyways. Ashes is a fantastic game to play on your own, or with friends. I wouldn't want it to compromise that in order to chase a pointless ideal.
Pointless ideal. Hrm. Not sure what that ideal would be. Not sure I understand you.
What I meant by my prior post was that Starcraft 2 is a highly engaging and satisfying RTS experience, for a lot of reasons, many of which were highlighted by GG (things like strategic depth and diversity, balance, etc.)
I do see Ashes as a clear extension of predecessors like Starcraft in some ways.
It relies on many conventions that have become core to RTS over the years (resource mining, unit maneuvering, etc.).
But Ashes takes it to the next level IMHO.
It goes from being a 10 minute experience, to one that can continue for more than an hour, or occasionally much longer.
It also adds a variety of additional complexities to the conventional RTS formula (ex. orbitals, turinium, node connections, etc.)
It's next generation type stuff -- taking the "symphony of stuff to do" from starcraft, and then delivering more of it, for longer, in each sitting.
I would absolutely agree it isn't short or casual or APM obsessed -- and should NOT head in that direction.
But I don't really see what this has to do with being an "e-sport."
Maybe I'm nuts, but I don't think these things are integral to top-quality competitive gaming.
What I DO want, is for the game to achieve the same level of attention, fame and notoriety as Starcraft.
I want it to have an equally devoted and reputable international competitive community.
A vibrant and active league.
These are the things that truly characterize an esport, in my opinion.
Sure, I very much agree that Ashes is significantly different than other esport titles.
However, in my opinion, this is hardly a deterrent to making it an esport.
While delivering a different sort of experience, it still demands considerable skill and intelligence.
It is still incredibly fun and engaging, with incredible competitive potential.
I frankly see it as an increasingly more "mature" version of RTS, for players with more serious and discerning taste.
It feels AMAZING to beat the pants off an opponent with clever strategy and tactics in this game.
I would go so far as to suggest that I have NEVER felt the same level of tension, accomplishment or satisfaction in starcraft.
After committing to a lengthy slugfest in Ashes... investing TWO HOURS of my life in a serious competition of skills... starting slow and becoming gradually more intense, with a mind-blowing, 25-minute climax at the end...
Well, THAT is a win you remember.
That is the basis of starcraft-quality competition that everyone needs to experience at least once.
This game plainly does it better.
And I think this is where the game stands itself up and distinguishes itself as something new.
It is fully capable of delivering rich, robust, serious, and thoughtful competition over a longer period of time.
NOT just a meaningless 10 minute romp in the hay.
There is no reason for this game to merely live happily among groups of friends.
It is something more special, and I do think that if it continues to expand and round-off some of the sharp corners, it will be a masterpiece for the competitive community.
It's almost there IMHO, but some of the controls and unit AI are not yet quite perfect.
I was a Starcraft 2 lover.
I never thought I would stop.
But... here I am, and not looking back.
TL;DR: You probably don't deserve this game. If you can't read 20 sentences, you shouldn't be playing a game like this. It is for people with an attention span. Go learn to read. Come back when you're a little older and more patient. Then youll appreciate Ashes as esport.
PS. The only thing better than competitive Ashes is COLLABORATIVE team Ashes. We agree on this point too, I think.
PPS. You can't do competition while some units are acting like twinks; nor can you have top quality competition when units are occasionally ignoring commands. Fix the unit AI. Improve some of the controls. Let us pay for it.