Major New features
TaxesYou can set your tax rate on the govern screen. Increasing the tax rate will decrease your Civilization's morale
TourismTourism is now calculated by counting up the number of owned tiles a player has, plus the number of owned tiles that are contiguous with the capital planet (so those tiles count as double), and multiplying that against the Tourism bonus on each colony as a percentage
FoodNEW: Arable Land. Most planets have at least 1 arable land tile. Don't worry you can destroy pretty nature and build a parking lot (or SPACE parking lot as we say in the trade). Farms can only be built on arable land. Cities no longer require special resources, just food.
Arable land will not be placed on planets with lower than class 10Planets with greater than class 12 are likely to have multiple arable land tilesArable land generation is separate from other trade resources.
Extreme Worlds
GameplayBase Game
Precursor WorldsReduced credits form anomalies by about 20%
MercenariesHappy People mercenary nerfed. Provides 3 morale instead of 5.
Crusade
UI
PerformancePower consumption tweak for Surface Pro users.Broad reduction in memory requirements.
Map Sizes
Increased default map size to medium
Update to map sizes for better balance:
(didn't touch the really big map sizes so the lunatics -- you know who you are -- won't murder me).
BugsBase Game
Precusor WorldsFixed a lot of incorrect text descs on the precursor anomaly (says it gives 500 research when it actually only gives 300, etc).
MercenariesFix missed mismatched credit bonus description on the Mercenary The Ysengard, which read 100 credits instead of 25.
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