Attaching Engineers to them and clicking on a menu instead?
Hi, so on late game maps, I've found that resource node management turns into a mess of cannons and spam builds. From a quality of life perspective, this becomes just a mindless clickfest. Instead, can we manage to auto build by attaching engineers to the resource node, and then having a menu that comes up unique to the resource node when we click on it, which contains all the upgrades for the node?
E.g. Air turret +1, Air turret damage +1, Light turret +1, light turret +1, etc.
I don't think my suggestion's feasible, but I think it serves to illustrate what I mean by quality of life.