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For Pay Skin Packs the wave of the future?

For Pay Skin Packs the wave of the future?

I was inspired by Grayhaze's post on donations ( https://www.wincustomize.com/msgboard.asp?BID=WC&id=167122 ) to write this article.

In the good old days, a WindowBlinds skin or a Winamp skin or whatever could be started and finished in a few hours. I know, I used to make them.

As time has gone on, a good skin now takes 20 to 50 hours each and that's assuming no colorization support, no sub-styles, no plugins, etc.

Stardock's been working to make it easier to create the more common style of skins with a new skin format called the Universal Skin Format. With USF, the title bar buttons can be on the left or right but are otherwise pretty much set and a lot of the other parts of the skin are automated.

But UIS2, the skin format for WindowBlinds that is very free form, will continue to evolve to gain new features. And as a result, making a fully featured skin of quality now takes a lot of time to do. I think the same thing will happen to other skin formats as the programs they are for become increasingly feature rich.

And while non-skin authors sometimes have a hard time understanding it, there is an invisible threshold between when something is fun to do and when something becomes work. And at that point, the author will want something in return.

That something can come in many forms. Props from their friends. I can tell you that a kind word, a showing of appreciation, recognition, etc. goes a long way. When I make something and share it freely with others, it really does make it worth it to see people say kind things about it or for a website to feature it or whatever.

But another form of compensation is financial. I think what will increasingly happen is that skin authors who have been around a long while and have freely contributed for a long while, having created fan bases, will start to occasionally release "suites". Pixtudio started the trend and others have followed. To keep that fan base strong and to keep public recognition and to keep the community thriving, these "pro" skinners will still release lots of free stuff. In fact, arguably, it'll be the "pros" who release the most/best free stuff because they can justify the time because a) they like doing it and b) it helps promote their non-paid stuff.

But going Pro means putting ones business hat on. It means making a decision whether to go it alone or to work with a publisher. Going with a publisher means giving up a large percentage of the proceeds in exchange for hoping to get more income overall.

This can be a bitter pill to swallow on the surface. For instance, on Galactic Civilizations, Stardock paid for development, hosts the website, handles the support, and does quite a bit of the marketing and our HOPED for per unit revenue on this $40+ game is about $10. 25% of the sales price. I.e. that's our BEST case scenario. But the idea is that instead of selling only 5,000 units at $40, we'll sell 60,000 units at $10.

The same is true on skins and themes.

A good suite sold by Stardock, for instance, can sell anywhere between 1,500 to 2,500 units per year. At $9 apiece, that's up to $22,500.  25% of that would be $5,600 in royalties.  So then the question is, can you make more than $5,600 selling it yourself or in some other fashion? Is $5,600 worth your time to create a suite?

And if so, what about making 2 or 3 of them per year? Now you're at $10,000 to $15,000 per year. Enough to upgrade your hardware and justify to yourself and your parents or wife or husband the time you put into it as well as "feeling good" about the community.

Which is where things return to -- the skinning community. Joe graphics designer is not going to be able to make mega skins and get them sold in quantity without having already become well known in the community. Similarly, skin authors who go "pure pro" are likely to lose out because as competition grows, people will choose the suites made by people they've heard of and who have given a lot to the community in the past and present.

So ironically, it is my belief that as time goes on, it may be the for pay suites that help drive the creation of free skins. Free skins from up and comers who are trying to gain recognition and a resume and free skins from pro skinners who are trying to keep that recognition and be able to supliment their income by doing something they love and are good at.

 

15,147 views 53 replies
Reply #51 Top
I think both of Brads writings were right on. I see the need for freebies and I agree that this is still a niche market for skins. Start small and grow.



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Reply #52 Top
I fully support premium suites..tHEY WORK SO MUCH BETTER...Im enjoying carbonix right now..
Reply #53 Top
Well speaking as a 'customer' I bought 95 % of the purchase suites that came from this or related sites (Pixtudio, Skinplant, FauxS-X) but I have to say the only ones I regularly use (or return to) are the full blown suites like Universe Metal or Logika in combination with Orion icons because they offer skins for all applications I use. I bought the Carbonix pack, too and used it some while (Apogee is still running with a single additional WB and IP license on one of my machines) but after a while I find myself returning to a full suite like the ones mentioned above, because I don't find fitting other skins for single WB's. I don't want to go through the hassle of re-coloring the orion icons for every color as an example (I have 3 other colors made of them yet, which meant recoloring 750 icons...) So the final point of my long story is : I would really have to think about purchasing single WB skins again in the future (And I think I am not alone). So to sell them really good there have to be some compound skins going with them (at least for me). BTW that's the main reason You find some ports at least to sysmetrix of some of my most liked WB skins. If I had the time You would as well find winamp ports by me, as that is the minimal configuration that would drive me to use purchase skins.



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