Spy Promotions v3.96

Has anyone ever seen any of the spy promotions described in this article?
https://www.stardock.com/games/article/482106/crusade-diary-5-spies-saboteurs

"...saboteurs, assassins, provocateurs and more" at the end of the article.

 

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Or in this one...
https://www.stardock.com/games/article/482543/CRUSADE-DIARY-8-A-guided-tour-part-1

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There was also this for the Commander's promotions:
https://www.stardock.com/games/article/482214/crusade-diary-6-what-kind-of-civilization-do-you-want-to-build

"As cool as Commanders are, it's the promotions that make them really interesting.

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If you have the right ideology and the right resources, your Commanders can do some awesome stuff.

A few examples of what your Commanders can do if you have the right ideology and the resources:

    Convert ship into a transport (you have an opportunity to take a key world, you can convert your Commander to a General if you have the right resources).
    Martyr.  Guarantees victory. Destroys enemy fleet.  Citizens are very precious, so this would be a pretty desperate measure, is only available to the Pragmatic Ideology, and has a stiff resource cost.
    Overlord.  If you're evil enough, you can spend the resources and convert an enemy fleet.  Your Commander doesn't die but is promoted into an Overlord in the process (so it can only be done once).
    Sovereign.  You can transform your Commander into a Sovereign who will convert a target enemy fleet into belonging to the League of Non-aligned worlds. You lose the Commander, but it's a great way to take out a huge enemy fleet at a lower cost.
    Privateer.  Your fleet becomes Privateers.  You can go attack other fleets but no one knows who they belong to.  This is really fun if you want to help a third party directly without declaring war.
    Admiral.  And of course, you can promote your Commander to Admiral, which upgrades his ship to something sufficiently awesome if you have enough resources."

 

54,826 views 3 replies
Reply #1 Top

haven't I answer your post like month ago about same thing?

 

Many promotions are partially in game code or have graphic files but are incomplete or disabled

      <xs:enumeration value="Saboteur"/>
      <xs:enumeration value="Monster"/>
      <xs:enumeration value="Provocateur"/>
      <xs:enumeration value="Whisperer"/>
      <xs:enumeration value="Revolutionary"/>

Are unused.

 

 

Sovereign and Intimidator can be activated but doesn't work

Martyr can be made to work but there is no special animation for it, fleets just disappear

 

 

Why this way I don't know, most likely it was decided just because it's sounds good in practice they don't work as intended or AI cant use them or devs didn't want to spend time on them

Reply #2 Top

Confused.com (All your Pictures are Blank). Not sure there is a Q in here, or it is just a statment...

Reply #3 Top

I think this is a quote from this post where I asked if anyone had ever seen one of the Citizen promotions described in different articles written by Draginol. :frogboy: :)  

There were so many interesting possibilities planned. :thumbsup:  
He always tends to make our mouth water and leave us hungry. :dur:  :(

Thanks for your precisions karlfranz-pl.