Reply #1 Top

I'd be interested in finding out what the level of interest in such a feature would be.  

Reply #2 Top

Quoting Frogboy, reply 1

I'd be interested in finding out what the level of interest in such a feature would be.  
End of Frogboy's quote

Only as a option and not the default one. In GCIII late game you could have many fleets and no way of knowing when you were moving the last one, you could then miss some other move you needed to make.

Edit: Disregard as I thought my game was "updated" the part about expediting the map editor is still valid though.

Another suggestion an option for NO enemies in your home sector. I mean all other races are enemies as none are ever my friends when I play. As it stands, I just started a game on largest galaxy map with TWO opponents and one was within 30 or so tiles of my home world in the middle of my home sector.

For me this is a game killer, it makes the game absolutely unplayable for me. AN option would be to immediately release the map editor so like in GCIII I could place the alien scum as far away as map limitations allow. 

Reply #3 Top

I don't like auto end turn. Auto end turn often means I can't customize my starbases when I build them. I have to wait until the next turn to get anything added. Same with core worlds.

If possible, I would like a button next to the end turn button that will move ships and do all the other not end turn stuff. I'd save the end turn button for when I want to end my turn.

Reply #4 Top

Quoting DivineWrath, reply 3

I don't like auto end turn. Auto end turn often means I can't customize my starbases when I build them. I have to wait until the next turn to get anything added. Same with core worlds.
End of DivineWrath's quote

I agree with DivineWrath.