GalCiv IV 0.77B sneak preview

As usual, this is, by no means, comprehensive

 

  • Heap corruption bug fixed. [causes crashing]
  • Aquatic worlds tech now available to all civs

  • Foreign affairs tech removed

  • Precursor Studies tech now available to all civs

  • Intermediate weapons techs now provide weapon boosts

  • Defensive studies gives ships a modest defense

  • More flavor text
  • Influence explosion on invasion issue fixed (again)
  • Star cluster sizes tweaked
  • Shipyard cost reduced from 60 to 36.
  • Default starting cluster size changed from large to small
  • Manufacturing costs for larger hull sizes increased
  • Occasional planet frequency now results in more planets
  • Occasional star frequnecy results in more stars
  • Tweak for making sure the number of sectors asked for actually show up in a game.
  • Minister of Production requirement changed to Manufacturing Capitals

More to come.

This build should go out this week.

16,189 views 6 replies
Reply #1 Top

Thanks for the Info :congrat:  

Reply #2 Top

Keep'm coming }:)  

Reply #3 Top

*searches for part about getting hex grid back at all zoom levels*

*doesn't see it*

*cries*

*searches for part about Commander ships being upgradeable again*

*doesn't see it*

*cries more*

Happy bug squashing!

 

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Reply #4 Top

Searches for statement that all combat ships are upgradeable again. 

Doesn't see it.

Feels very sad.

Reply #5 Top

nice, esp looking forward to seeing what defensive bonuses ships will get from Defensive Studies

Reply #6 Top

AI player is surveying defended anomalies without survey ships.