Visual Style quality over time
But what about quality?
Here's a skin from the 1999 time frame:

I mentioned in a post recently that the number of new skins (visual styles) being created has steadily increased over time. This, despite the increasing difficulty in creating a fully featured visual style (due to each new version of Windows and WindowBlinds adding more features that need to be skinned).
Some have argued, persuasively, that the *quality* of visual styles has steadily dropped as complexity has grown. That as the amount of time required to create a visual style has increased, the quality has decreased.
One theory for that would be that those talented enough to create really outstanding graphics simply don't have the free time available to put in to creating a visual style.
Or more to the point, the amount of time *available* to skin a thing has remained constant and as the complexity has increased, the time spent hasn't increased and the net result is lower quality.
One result has been the coming of premium skins. This works on a basic premise: Spending X time on something is fun. Spending X + Y time on something moves it out of fun and into being real work. Therefore, I'll still do X amount of it for fun but need to be paid for that Y amount. Net result, premium visual styles.
But back to the main piont -- what do you think? Do you think that the overall quality of skinning has declined? Or perhaps that the quality has remained the same but that because so many more visual styles are created these days that there's just more junk to sift through.
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