A few observations - game 5 on insider preview latest version

The artifact that creates a ship has not worked thru the entire game, are there conditions for it's use?

The artifact that gives +500 influence has not worked at all, the one giving +3 to a planet works fine but the +500 raw does not seem to give anything at all

The AI asked for money at every turn, the AI asked for 10% of my economic worth at every turn until I went to war. It gets annoying 

This is the 5th game were the Drengin and the navigators get eliminated before the 25th turn, they need a bit of a buff

The range bonus given by the Freemind faction does not seem to work

The descriptions on the bonus and maluses of the Endless Emporium faction is wrong

Collectivism, what exactly is meant by connected systems? I had over 50 systems and the logistics bonus per connected system gave me +4

I got the event telling me that a plot by the Navigators was uncovered, 200 turns after their elimination. may want to check what races remain before it fires

It gets tedious having over 40 shipyards at end game and having to click on each ship and telling them where to go, need RV points we can designate the shipyards to send their ships automatically

Overall a good game, the tactic to use anti-matter bombs to placate the Mimots advantage in ships works very well as long as you have enough anti-matter.

 

6,911 views 3 replies
Reply #1 Top

Hey, thanks for sharing your experience.

I am a bit confused though. What settings are you playing on, that someone gets eliminated on the 25th turn?
I have not seen this happen even for godlike ai, or did you mean, you have eliminated them?

Reply #2 Top

For the "RV" points you can set Rally Points for each Shipyard.

Zabik OP clearly says get eliminated. If he meant I eliminated that needs to be made clear.

The only way I can see two Civs being killed that early is max civs single sector.

Reply #3 Top

Gigantic galaxy, many sectors, uncommon stars, uncommon habitable planets, rare extreme planets, common resources, Genius AI, far proximity setting, conquest only all other victory settings disabled, Tech trading and brokering off, no surrender, all currently available civilizations, I play a custom civ basically humans with vigilant, loyal and collectivism focus.

I took out the Navigators in my sector as fast as I could, assisted by spawning right beside the hyperspace connection between sectors, and the Torians finished them off in theirs declaring war once they became very weak. With uncommon habitables I need to grab what I can very fast. I got the message that the Drengin had been eliminated but did not know by whom until I ended up in the Drath sector, they had spawned right beside them. I say turn 25, it could have been 30 or 40 but before 50 for sure. My apologies but my point is not the speed at which they get eliminated but that I have not played a Supernova game yet where the Drengin or navigators ever get a chance to develop into a real threat. 

I must have missed the setting to set RV points for shipyards, will look again, thanks.

 

Pictures of the Endless emporium issue: