The latest update for Ashes of the Singularity: Escalation has just landed, introducing changes that promise to enhance your gaming experience. Let's delve into the details of what this update brings to the table.
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New Map: Frenzy: A Fresh 1v1 Battleground
The brand-new Frenzy map, purpose-built for exhilarating 1v1 encounters. This map is a playground of rapid decision-making and cunning strategies. Brace yourself for thrilling battles as you navigate through its unique challenges and terrain intricacies.
Resource Generation Tweaks
The game's economic landscape sees a subtle shift in the form of adjustments to PHC and Substrate Nexuses. These structures now produce a trace amount of Quanta by default. While the change might seem modest, it adds a pinch of spice to resource management, nudging you to reconsider your resource allocation strategies.
Swift Engineers Construction
Engineers take less time to be created. While it might not be a revolutionary change, it's those tiny optimizations that could turn the tide in your favor during crucial moments.
Weapon Evolution: PHC Archer Rockets and Brute Plasma Cannon
Get ready for a shift in the dynamics of strategic combat with modifications to key units. The PHC Archer rockets now launch three shots in each volley, though the rate of fire takes a slight dip. This change invites you to master the art of timing your shots, introducing a fresh layer of tactical finesse. Meanwhile, the PHC Brute plasma cannon boasts a quicker interpulse cooldown, promising a more fluid and captivating combat experience.
With the introduction of the Frenzy map, subtle shifts in resource generation, quicker Engineer build times, and weapon adjustments, players can anticipate a renewed sense of strategic depth. Whether you're a seasoned commander or just stepping into the universe of Ashes of the Singularity: Escalation, these updates will influence your tactical approach.
Added new map: Frenzy (1v1).
PHC and Substrate Nexuses now generate trace amounts of Quanta by default.
Engineer build time reduced from 40s to 36s.
PHC Archer rockets now fire 3 shots per volley; rate of fire reduced from 3.5s to 3.1s; interpulse cooldown increased from 0.63s to 0.77s.
PHC Brute plasma cannon interpulse cooldown reduced from 0.12s to 0.08s.