invulnerable battleship

So, I had a battle and one of my ships (a battleship with commander "The Lens") got melted by enemy bombers, it got down to zero hp. But then it got sort of invulnerable, continuing to fight for many more phases. The battle was won and this battleship survived with 75 hp !

Since Intueri are an ancient race, i've researched "Living ships" tech, which gives + 5 tactical repair. On the 1st screenshot you can see that battleship repaired ~279 hp (that's a LOT). So, in theory, it could be that it is a visual bug and it's not actually on zero hp, because that repaired damage is not visually updated in real time, so we see a fully red bar and 0 hp. Also, how does "tactical repair" work exactly ? Does it repair x amount of hp every phase ?


Here are 2 screenshots to provide visuals:

8,678 views 6 replies
Reply #1 Top

Hello! Has this ship repeated this behavior at all? And if so can you provide a save?

Reply #2 Top

Ehm.. it was a particularly tough battle, since enemy had a lot of small ships, which all focused that battleship, so it went down pretty fast. It's not easy to reproduce. But, It definitely happened before in a previous war in that game, but with a different ship. I only have a save file right after that battle, not before. I can upload the file in discord, if you need it. I'm 80% sure it is connected to tactical repair and is probably a visual bug.

Reply #5 Top

Tactical repair does repair damage every phase of combat. It's always worked that way, and is one of the primary reasons to use ancient civs. With the ancient research boost already nerfed, removing living ships would make ancient mush less desirable for players to use.

Reply #6 Top

Quoting Publius, reply 5

Tactical repair does repair damage every phase of combat. It's always worked that way, and is one of the primary reasons to use ancient civs. With the ancient research boost already nerfed, removing living ships would make ancient mush less desirable for players to use.
End of Publius's quote

I don't want "Living ships" to be removed ) It's a cool concept. But just to provide context - at about turn 100 the most powerful civ in the galaxy declares war on me (because, you know, i'm "ripe for conquest") and my military is like 4 times smaller than theirs. But due to having living ships and several good fleets consisting primarily of cruisers I managed to defeat all their fleets and conquer all their planets in about ~15 turns. Sustain in battle is just insane. Just like on the 1st screenshot, that commander battleship repaired almost the value of its total hp. Reminds of my old days in eve online, when you could fit your ship with active repair and energy modules properly and it was nearly impossible to outdamage its self-repair without considerable firepower. During that whole war I lost maybe 2-3 cruisers and some frigates here and there. If anything, perhaps it should be slightly nerfed. Right now, ancient seems to be the strongest trait with living ships (which also remove ship upkeep) and insanely good precursor protection field module. Of course it should be very strong, because hell, they are almost precursor civs themeselves.

Anyway, balance matters aside, I think it's a visual bug - the game just doesn't update hp value taking into account tactical repair and the health bar of the ship. But "repair" value seems to be updating.