Space Monsters broken!

Why did they attack me

One of the artifacts I recovered was to spawn a giant space monster.   I used it to spawn one right next to enemy capital.   What doe s it do?  It ignores the enemy that I wanted it to disrupt and instead makes its way to my territory to wreak havoc.  It is a dreadnaught sized monster and I'm still only in frigates.

That made me so mad I wanted to return the game for  a refund.  I sure hope they fix that because now I need to restart to much earlier point

7,909 views 7 replies
Reply #1 Top

Space monsters and pirates seem to always target me versus my opponents. What I've done is spawn the space monster near an opponent's core world. At least maybe the opponent will attack the monster and give me some time to move my fleets

Reply #2 Top

I swear monsters and pirates just ignore the AI players.

Seems like I have to wade through them to colonize, whereas the AI just zips right through without being harassed or anything.

Is that the case now?

 

Reply #3 Top

Quoting Dorian, reply 2

I swear monsters and pirates just ignore the AI players.

Seems like I have to wade through them to colonize, whereas the AI just zips right through without being harassed or anything.

Is that the case now?

 
End of Dorian's quote


Hey, that's not the case.

If you use cheats to disable fog of war, you will see ai suffering from pirates as well. AI also does not have omni vision, so in early game stages, their ships can be taken by surprise just as much as those from human players. Usually this feeling of AI being able to circumvent pirates/space monsters comes from the AI prioritizing colonization a lot. So that out of 10 ships they build 8-9 will make it to destination. Which would be about the same number for a player, when colonizing. 

Reply #4 Top

ty kindly,

I will check it out.

Reply #5 Top

Yeah if you ever see a large number of monsters it's usually due to the AI feeding ships to the monsters. I exploit this mechanic all the time. When spawning a monster you have to keep in mind the monsters go last on turn order. If you put the monster right next to the AI ship the AI will generally be able to get away. But if you lead the ship your trying to attack the monster will generally attack it. 

Reply #6 Top

hmmm..... not so sure yet.

just got through watching the pirate passing by a nice, juicy AI colonist.

if it was me, they would have been all over it.


Reply #7 Top

It is turn 22

16 players on the map.

And the pirates seem very selective on who they target. (I am Altarians)


    Line 1799: Debug Message:  CBattleSystem::AddBattle ticket 13 attackerID 1062830 (Fleet 1062830) owner Pirates ID 1052752 defenderID 2113240 (Torus Fleet I) owner Torian Regime
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    Line 3477: Debug Message:  CBattleSystem::AddBattle ticket 31 attackerID 8404338 (Almaak Fleet VII) owner Pirates ID 1052752 defenderID 10500565 (Fleet 10500565) owner Festron Hunt
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    Line 3499: Debug Message:  CBattleSystem::AddBattle ticket 33 attackerID 1061121 (Fleet 1061121) owner Pirates ID 1052752 defenderID 7352996 (Fleet 7352996) owner Altarian Republic
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