Splitting beam? Is it possible?

Hey all. I am trying to make it so that when a custom ship uses the trader_battle_capital_ship_experimental_beam to fire from different mesh points. I names these mesh points ability.0, ability.01, ability.002 on my model. I only have one beam firing the ability.0 .. How can i make this work?

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Your mesh point names look like the problem before anything else does. ability.0, ability.01 and ability.002 are three different padding conventions, so if the game is matching on an exact string only the first one is ever going to line up. Worth making them consistent and retesting before you go digging into the ability itself.

The other half is whether that ability is written to fire from one point or from all matching ones. Firing from every hardpoint is usually a property of the weapon rather than something the model decides, so adding mesh points on its own will not split a beam that is defined as a single shot.

I have not pulled the trader experimental beam apart myself so I am not going to tell you which field it is. If nobody better answers I will go look.