Ashes II Video Blog: Fighting Retreat

https://youtu.be/D4FS4MKbN8I

Fighting Retreat in Ashes of the Singularity II

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In today's gameplay footage from Ashes of the Singularity II, we show a large multiplayer game and a desperate gambit played by a PHC player to stall an attack long enough for an alley to come to the rescue!

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A fighting retreat makes a good clip and it is a bad sign. Somebody let an attack get far enough that stalling it was the best move left on the board.

In Escalation the reason I almost never pulled back is that a retreating army is the easiest one to kill. You are crossing ground you do not control with your damage pointed the wrong way. Committing was usually cheaper than withdrawing, even in the fights I lost.

The team game is the honest exception and I will give it that. If the ally actually turns up, the army that bought the time did its job, and what it was holding was never its own position to begin with. That only looks like a desperate gambit if you are still counting armies separately, and in a team game you should not be.