(LIVE) Elemental v1.4 Update Changelog
Key Features
Smarter AI- AI factions now found outposts reliably, grab nearby treasure, keep their armies together on an attack, size up fights before picking them, hunt monsters more aggressively, and more
Added Creature Type UI- Creature types are now visible where you need them, with a new icon on the main map unit panel showing whether a unit is a Champion, Beast, Undead, or another type, and the Unit Details window displaying that type in its title
Gameplay and Stability Improvements- Outposts keep their upgrades through saves and ownership changes, quest and monster battles no longer stack on the same spot, rally points deliver their units, and a crash when loading into or leaving a game is fixed
September 4th, 2026 Update
AI
AI leaders now grab nearby treasure. If a sovereign or champion is standing next to a goodie hut, they grab it before heading off to do anything else
AI factions now correctly build outposts, AI pioneers now settle instead of wandering, and AI factions expand into nearby territory as intended
AI keeps training pioneers and keeps expanding as the game goes on
AI armies that set out on an attack together stay together instead of abandoning the plan partway there
AI leaders only leave a city when it is safe without them
When an AI's target is unreachable, it moves on to its next-best option instead of standing idle
The AI keeps an accurate count of its scouts, pioneers, and caravans, so it no longer overbuilds one and neglects another
The AI pays the real cost when training groups of units and can no longer spend gildar it does not have
Early-game AI scouts explore land they have not seen yet instead of re-walking territory they already know
Units sent to a rally point now arrive and join the army
Fixed the AI directing diplomatic reactions at the wrong faction
The AI sizes up fights more accurately, so it picks battles it can win
AI more aggressive about going after monsters
Gameplay
Fixed the Tax Office and Treasury Vault not applying their Produce Wealth gildar bonuses
Outposts keep their upgrade modules when you save and reload, and when the outpost changes owners
Fixed quest battles and roaming monster battles triggering on the same spot, stacking two fights at once
Blizzard scrolls now cost 780 gildar to buy, 3 Clouded Topaz to craft, and 720 gildar to replace
Stability
Fixed a crash that could happen while loading into or leaving a game
UI
The unit panel on the main map now shows an icon for the unit's creature type, such as Champion, Beast, or Undead, with a tooltip naming the type
The Unit Details window now shows the unit's creature type as its title
The battle results screen no longer shows the sovereign's retreat mana cost on rows for defeated units
Fixed the Warlord's army maintenance tooltip showing placeholder text instead of its description
Fixed the endgame countdown showing internal placeholder names instead of proper unit type and stat labels