Late game slowdown (not a bug)
from
Stardock Forums
I haven't seen anybody bringing this up, so excuse me if this has been discussed already.
I'm primarily playing large/huge galaxies, and usually playing good. I don't rush etc. So, in the endgame I'll have something like 60 planets churning out improvements etc.
I don't know about you, but it gets a bit old to hit the "Done" about ten times each time the turn changes. I'd just like to concentrate on the one thing I have at hand. When I'm building up with constructors, this is something that really takes the fun out of the end game, when I'd just like to go and kick some butt with my new Excaliburs (in my last Gigantic game, I passed on military conguest, primarÃly because it would've been so big a hurdle compared to just culturally flipping them (rally points helped here)).
Suggestions:
1) Ability to move rallypoints. Currently, for me, the rally points are nice, but that's it. When I want to change the location where my ships/constructors are going, I have to go through the major pain of assigning thirty worlds a new rally point. So, they should be movable. And any ships already on-route to a rally point would automatically change direction to the new location.
2) Auto-exploring. This is a major pain on gigantic (this has been stated numerous times, but bears reminding).
3) Auto-constructors. I would LOVE to assign my base to be defense-aiding, attack-aiding, trade, cultural etc, and then just check a box on planets to build auto-constuctors. These would head to the nearest (non-final) base, and upgrade the part of the starbase most in need (if you're up to it, build some nice algorithm based on distance to starbase, and the relative "need" of the starbase with some resoanble weighting). For example, if I had checked a starbase to be a defense/defense-aiding/attack-aiding/cultural SB, the constructors would add modules, one by one, to the category most lacking. When all SBs were final (yeah, right) the constuctors would start asking for instructions (as currently, when auto-launching from orbit).
4) really, we need to know where all the bonuses are coming from. Also, it is more than just "nice-to-know" to know who actually is paying tribute, and when does it end. Also, I'd like to see a nice screen telling exactly what trade goods I have, what they do, who have I leased them (this is a bonus) etc. Also, the wonders are currently very sterile, so I'd love to see some more "chrome" there. But I digress.
5) Saveable build-queues. It is somewhat stupid to assign the same orders for the umpteenth time. I'd like to see fully saveable build queues, and be able to assign them to any governor. So I could have a good-aligned/wartime/shipyard-buildqueue and max-cheap-morale/minimum-upkeep buildqueue for those PQ 16 planets... You get the idea. This comes particularly true in the endgame, when I have dozens of possible buildings, and I have to consult my scribbles from paper(!). Also the lack of hyperlinks in the governor screen somewhat bugs me (*hint hint*).
6) Annotable galaxy map. System names. Trackable starships (in FOW limits). Persistent resource symbols (if the resource is covered by FOW, how can I know that somebody just took the resource? For that matter, if I've already found the resource, I might not know what kind of SB is hanging over it, but I do know of the resource!
7) When I press the Turn button, I mean business. I don't want to see any announcement about completed production, any reports on anomalies. I pressed the turn button, so shut up and change the turn! (reloading in the brink of cultural victory, anyone?)
Also, the bugs... But I'll report them to the bug thread.
Frogboy, et.al., you've received kudos already, so I'll pass that. Hopefully my suggestions speak for me on how much I want to play this game.
//sjl
~SDC~
[Message Edited]
I'm primarily playing large/huge galaxies, and usually playing good. I don't rush etc. So, in the endgame I'll have something like 60 planets churning out improvements etc.
I don't know about you, but it gets a bit old to hit the "Done" about ten times each time the turn changes. I'd just like to concentrate on the one thing I have at hand. When I'm building up with constructors, this is something that really takes the fun out of the end game, when I'd just like to go and kick some butt with my new Excaliburs (in my last Gigantic game, I passed on military conguest, primarÃly because it would've been so big a hurdle compared to just culturally flipping them (rally points helped here)).
Suggestions:
1) Ability to move rallypoints. Currently, for me, the rally points are nice, but that's it. When I want to change the location where my ships/constructors are going, I have to go through the major pain of assigning thirty worlds a new rally point. So, they should be movable. And any ships already on-route to a rally point would automatically change direction to the new location.
2) Auto-exploring. This is a major pain on gigantic (this has been stated numerous times, but bears reminding).
3) Auto-constructors. I would LOVE to assign my base to be defense-aiding, attack-aiding, trade, cultural etc, and then just check a box on planets to build auto-constuctors. These would head to the nearest (non-final) base, and upgrade the part of the starbase most in need (if you're up to it, build some nice algorithm based on distance to starbase, and the relative "need" of the starbase with some resoanble weighting). For example, if I had checked a starbase to be a defense/defense-aiding/attack-aiding/cultural SB, the constructors would add modules, one by one, to the category most lacking. When all SBs were final (yeah, right) the constuctors would start asking for instructions (as currently, when auto-launching from orbit).
4) really, we need to know where all the bonuses are coming from. Also, it is more than just "nice-to-know" to know who actually is paying tribute, and when does it end. Also, I'd like to see a nice screen telling exactly what trade goods I have, what they do, who have I leased them (this is a bonus) etc. Also, the wonders are currently very sterile, so I'd love to see some more "chrome" there. But I digress.
5) Saveable build-queues. It is somewhat stupid to assign the same orders for the umpteenth time. I'd like to see fully saveable build queues, and be able to assign them to any governor. So I could have a good-aligned/wartime/shipyard-buildqueue and max-cheap-morale/minimum-upkeep buildqueue for those PQ 16 planets... You get the idea. This comes particularly true in the endgame, when I have dozens of possible buildings, and I have to consult my scribbles from paper(!). Also the lack of hyperlinks in the governor screen somewhat bugs me (*hint hint*).
6) Annotable galaxy map. System names. Trackable starships (in FOW limits). Persistent resource symbols (if the resource is covered by FOW, how can I know that somebody just took the resource? For that matter, if I've already found the resource, I might not know what kind of SB is hanging over it, but I do know of the resource!
7) When I press the Turn button, I mean business. I don't want to see any announcement about completed production, any reports on anomalies. I pressed the turn button, so shut up and change the turn! (reloading in the brink of cultural victory, anyone?)
Also, the bugs... But I'll report them to the bug thread.
Frogboy, et.al., you've received kudos already, so I'll pass that. Hopefully my suggestions speak for me on how much I want to play this game.
//sjl
~SDC~
[Message Edited]