Questions for Stardock about tech
from
Stardock Forums
First the background to put my queries into a context.
I modified the tech tree in an attempt to create a pre-warp scenario. I left the GalCiv tech untouched but put in about 25 extra techs in a tree culminating in "Interstellar Colonisation" which I made the prerequisite tech for the basic techs on the standard GalCiv tech tree (ie those techs that normally have no prerequisite.
I found that every major and minor AI civ completely ignored my pre-warp techs and instead immediately cxommenced researching the techs on the standard GalCiv tech tree even though none of them had the prerequisite tech "Interstellar Colonisation". I numbered my pre-warp starting with 300 on up to 325.
O.K. I next tried deleting every single tech in the file except for my pre-warp techs. (I kept Universal Translator with tech pre-requisite removed so I could contact the AI to find out what it was researching). The Drengin were the only race who actually researched anything (they did just fine and researched all techs). No other major or minor researched any techs although the tech research graph clearly indicated that they were spending money on research. I ran several short games in small galaxies and the results were the same every time.
BTW I have previously experimented with adding techs to the tech tree and found the AI would usually not research those additional techs and usually rather late in the game. (I guess the Drengin eventually researched them and sold them). OTH In one game several races researched everything on the tech tree but I could not be sure whether or not they all started researching my added techs afterwards.
MY QUESTIONS
Do the races, other than the Drengin, have a fixed sequence of techs to research which they will research regardless of whether or not they have the prerequisite techs? All evidence available to me suggests this is so.
How do the Drengin select techs to research? What are the decision criteria for each selection? (By tech group, by improvements available, or some other means?)
Why does the AI build colony ships when I set a tech prerequisite for colony ships, a tech they have not researched? How can I stop them doing this?
We really need some information from Stardock about how the AI selects research projects. As things stand modding the techs without unbalancing the game is well nigh impossible.
Umh, pretty please with sugar on top.
EDIT
My GalCiv version is straight out of the box, no patches or updates (no home internet connection) if that makes any difference.
[Message Edited]
I modified the tech tree in an attempt to create a pre-warp scenario. I left the GalCiv tech untouched but put in about 25 extra techs in a tree culminating in "Interstellar Colonisation" which I made the prerequisite tech for the basic techs on the standard GalCiv tech tree (ie those techs that normally have no prerequisite.
I found that every major and minor AI civ completely ignored my pre-warp techs and instead immediately cxommenced researching the techs on the standard GalCiv tech tree even though none of them had the prerequisite tech "Interstellar Colonisation". I numbered my pre-warp starting with 300 on up to 325.
O.K. I next tried deleting every single tech in the file except for my pre-warp techs. (I kept Universal Translator with tech pre-requisite removed so I could contact the AI to find out what it was researching). The Drengin were the only race who actually researched anything (they did just fine and researched all techs). No other major or minor researched any techs although the tech research graph clearly indicated that they were spending money on research. I ran several short games in small galaxies and the results were the same every time.
BTW I have previously experimented with adding techs to the tech tree and found the AI would usually not research those additional techs and usually rather late in the game. (I guess the Drengin eventually researched them and sold them). OTH In one game several races researched everything on the tech tree but I could not be sure whether or not they all started researching my added techs afterwards.
MY QUESTIONS
Do the races, other than the Drengin, have a fixed sequence of techs to research which they will research regardless of whether or not they have the prerequisite techs? All evidence available to me suggests this is so.
How do the Drengin select techs to research? What are the decision criteria for each selection? (By tech group, by improvements available, or some other means?)
Why does the AI build colony ships when I set a tech prerequisite for colony ships, a tech they have not researched? How can I stop them doing this?
We really need some information from Stardock about how the AI selects research projects. As things stand modding the techs without unbalancing the game is well nigh impossible.
Umh, pretty please with sugar on top.
EDIT
My GalCiv version is straight out of the box, no patches or updates (no home internet connection) if that makes any difference.
[Message Edited]