Should civs be able to flip their ally's star systems?

I feel that allies are working together and cultural flipping is a hostile (threatening at least) act, so IMHO allies should be protected from each other's influence.
I guess you could build cultural starbases in defense but that would be a hassle, and also lessen the power of the alliance since your production is going towards staving off your ally's influence.
Maybe having to worry about your ally's influence makes the game more challenging and thus more interesting.
I would be interested in knowing how everyone else feels about this.
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Never mind, i just searched the forum database and realized that this has already been covered in a previous post many moons ago.
;)

As a side note...and a suggestion, maybe you should be able to delete a post within the allotted 15 mins as well as edit it.
[Message Edited]
278 views 9 replies
Reply #1 Top
I think that an Ally should be able to flip systems.

Cultural influences are real.

Many including myself think that for example the USSR broke up partly due to cultural influence.

Between Allies.
Canada is heavily influenced by the states.
We many not flip "at least I hope not".

but Canadians already live the US life.
Reply #2 Top
Technician, you made a good case, especially in light of the fact that this game was designed to simulate earth-like civilization history (at least I think I remember reading something like that somewhere). Taiwan culturally rebelled against china (i think), so maybe if your influence (at any given star system) gets too low maybe your systems should defect to turn into minor races (or their own civs at least) :notsure:

[Message Edited]
Reply #3 Top
Allies should still be susceptible to each other's influence. In fact, ever more so perhaps, as their respective populations would be positively disposed towards their allies' culture.

Today's Taiwan was formed by a defeated Nationalist party/army which fled from Mainland China after losing to the Communists. Communist China treats them like a rebellious province but Taiwan is aspiring to be recognised globally as an independent state. They weren't allies nor did they culturally rebel so perhaps not a good example for our discussion. :)
Reply #4 Top

They weren't allies nor did they culturally rebel so perhaps not a good example for our discussion.
End of quote


Thanks Ray for correcting my uninformed statement. :)
I'm really not up on global politics as maybe I should be. Your knowledge is immense and I am truly impressed now as I have been about your game knowledge in the past.
I guess I was just suggesting a possibility of secession for civs due to low influence at a star system which you would have to quash militarily or culturally (via star bases), but there's too many sugestions floating around already so never mind that statement. ;)

Ray, thanks again. :)

Everyone, feel free to continue the discussion. :D
Reply #5 Top
Don't worry about revisiting issues, Miles. :)

There are always folks who missed the previous discussions and would like to put in their 2 BCs now.

Yeah, deleting posts would be nice. Currently, the best we can do is to edit out our message subject and body completely.

And Miles, are you keen to empire? :D
The Fellowship is always looking for active players who are really into the game.
Reply #6 Top
I'd love to join your empire. I just follow the link at the beginning of the fellowship thread right?
Thanks for the invite. :D

I'll have to look for a post on how to find empire ratings.
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Reply #7 Top
Welcome Miles! Do drop by our thread and say hi to everyone.

The empire is still relatively yong and I certainly hope to flesh out the empire more with help of folks like yourself. :)
Reply #8 Top
Agreed--one should be able to flip one's allies. People can see that the allies have it better, they might decide to join the other group instead.
Reply #9 Top
Besides, you can always gift/sell the planet back to you ally. Even better, build some social projects before giving it back.