HairyTheTaco HairyTheTaco

star colour?

star colour?

i remember reading some posts a long time ago about star colour. apparently some coloured stars give an influence bonus, and some (the yellow) offer a higher chance of having a habitable planets. can anyone tell me what the colours and bonuses are? also how big are the bonuses?
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Reply #26 Top
actually purple stars do exist..the human eye just can't see them..here's a nice webpage about the color of stars:

http://curious.astro.cornell.edu/question.php?number=14
Reply #27 Top
i remember reading something about "cast away planets" some time ago, where a planet would get ripped out of its orbit around a star, and it would pretty much end up just drifting by itself in deep space. of course the planet would be very difficult to detect, since it would be in deep space, away from any stars, and also everything would be in a state of deep freeze on the planet -but, it would be neat to have these in the game! of course these planets would be inhospitable, but they could be used as a starbase site in deepspace. you got an entire planet to mine for metals for your starbase, and any other minerals to use. i know these have nothing to do with stars, but since these cast-away planets would be in the middle of nowhere, they can be just as important as a star system in the game.
Reply #28 Top
Most star systems in the game are named after actual stars in the sky. There are a few real stars that have been included twice, using two different names.

Castaway planets would be extremely difficult to detect, but then so are enemy space ships...

HairyTheTaco, the problem with mining planets is their huge gravity well. A whole bunch of asteroids would be much better... Unless Controlled Gravity worked as it should work... Then the miners would be better off ripping the planet apart and mining the pieces.

Purple stars exist yes, and so do green stars. Strictly speaking, the only stars that do not exist are white stars.
Reply #29 Top
astroids -that another thing that they should have added. they would only be able to support a very small population, but they would provide the minerals and metals to make extra-large starbases, where the modules on it would have a much greater effect then the regular non-astroid starbases. too late to put in this version of GalCiv, but maybe in GalCiv 2?

with the cast-away planets, maybe just ignore the gas giants, that way the escape velocity wouldnt be too great.
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Reply #30 Top
Super starbase like a Death Star that can go around at hyper speeds and attack stuff?
Reply #31 Top
#25 Bakka --
I believe Dragon's Egg is the first book and Star Quake is a sequel, but it might be the other way around.
Reply #32 Top
no, not like a death star. moving an entire cast-away planet or a large astroid around would require too much work. instead, its moduals would have a greater effect then those on a regular starbase, and i guess since the starbase is on a big mass of minerals and metals, maybe they should be allowed to build ships just like planets -except that it takes much longer and much more expensive to build them. it would also mean that they wouldnt need constructors to build a modual. of course this would require too much work to put in GalCiv, but of course, if there is a number 2, this could be added to it.
Reply #33 Top
astroids -that another thing that they should have added. they would only be able to support a very small population, but they would provide the minerals and metals to make extra-large starbases, where the modules on it would have a much greater effect then the regular non-astroid starbases.
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Thats what a whole bunch of the space resources are. Other than the ones that are gas, most seem to be asteroids from the pictures.