Mod Feedback

it would be appriciated if you could post feedback about my three mods, Advanced Transports and Freighters, New Improvements, and Anomoly Pack 1.
2,092 views 5 replies
Reply #1 Top
Structurally, they are sound. They will work as advertised.

I don't like to add mods to my games midstream, as they can have unpredictable results if not installed from the start.

One thing to keep in mind, raising your PQ level too much is a sure way to trigger an Anomalous reading from the Metaverse. For this reason I stay away from PQ bonus mods.

I will play with them in my next test game and let you know what I think. Thanks for posting them to the Library!

~SDC~
Reply #2 Top
Dont worry about the pq bonus, I've used them in my games and I don't think the bonus is noticable enough to get the anomalous reading.
Reply #3 Top
Mod Update: I fixed the spelling error in the economic computers description and I moved it to the hyper computers tech so you wouldn't have two trade goods coming at once.
Reply #4 Top
OK, I finished my first game with your mods.

Medium galaxy so I didn't hit too many of the Anomalies. The +2 attack one is nice though.

It's good that you switched the requirement for Economic Computers, as you mentioned there was another TG for the original tech requirement.

I like the Galactic Resort alot. I'm keeping that one around. :)

Life Seeding is not for me. Too much PQ bonus makes the game too easy, JMO. YMMV, of course.

~SDC~
Reply #5 Top
I think your right about the life seeding PQ bonus. I'm gonna reduce the bonus to 5%. I dont like seeing earth as a purple planet. Also, my next improvement pack should be up soon. And thanks so much for the gal civ writer Hawaii. :D