Suggestion/Tweaks: Various additional governors
from
Stardock Forums
One of the nice themes of GalCiv is simple but useful governors: prearranged lists and swaps. The other is a responsive developer who keeps adding cool new features.
Some minor suggestions along these lines. I've coalesed a couple I've seen into a general "for comments" thread:
Have the military governor list be alphabetical. Make the scroll-wheel work on the list.
Have a "mark as obsolete" option for military ships, removing them from the normal selection.
Have "Starbase" governors. This is simply a default-module build list for starbases of different types (mining, production, offense, culture, speed), which when a constructor arrives, will select the next valid module in the list automatically. Optionally have "always-build" for the governors, to save on mouse-clickings during constructor-fests
Have a "research" governor which, given a tech goal, default-selects the appropriate tech to achieve that goal when the research window comes up.
Some minor suggestions along these lines. I've coalesed a couple I've seen into a general "for comments" thread:
Have the military governor list be alphabetical. Make the scroll-wheel work on the list.
Have a "mark as obsolete" option for military ships, removing them from the normal selection.
Have "Starbase" governors. This is simply a default-module build list for starbases of different types (mining, production, offense, culture, speed), which when a constructor arrives, will select the next valid module in the list automatically. Optionally have "always-build" for the governors, to save on mouse-clickings during constructor-fests
Have a "research" governor which, given a tech goal, default-selects the appropriate tech to achieve that goal when the research window comes up.