Are there any other games like this?

Besides the MoO series I mean? I like MoO 2, but that's too old to be in any stores right now and I'm not going to risk trying MoO 3 after the reaction just about everyone had.
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Reply #2 Top
Do you know star control 2 or ur-quan masters?
So check this out http://sc2.sourceforge.net/

This not like SC, but it reminds it somehow
Reply #5 Top
I actually lieked MOO3...but that's just me 2 BC's
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Well, I'm pretty sure there's a demo for it. I'll try that, that's what I did for GalCiv.


Do you know star control 2 or ur-quan masters?
So check this out Link

This not like SC, but it reminds it somehow
End of quote



That's interesting, it looks remarkably like a primitive version of Stellar Frontier.

Reply #6 Top
This game is still in alpha progress it's now 0.2 version.
Soon they will release 0.3
Reply #7 Top
WTH There is no demo for MoO 3, it's like they knew it sucked and wanted people to waste their money first and find that it was terrible.
Reply #8 Top
Depends on how close one means, I'd think.

Space Empires IV, for instance, is another space-conquest game, but it differs in a number of important areas. Some include --

Instead of sectors, we have systems featuring zero to three stars, and up to... something like 16 planets or sizeable asteroids. Movement within a system is unconstrained; movement between must be done via warp points. These warp points provide natural choke-points until people gain the rather-expensive warp-point opening technology.

There's no global BC. Instead, there are three resources -- minerals, organics, and radioactives. Planets produce varying amounts of these, and building ships requires some amounts of these depending on what components you choose (yes, there's ship design).

Facilities aren't handled like Civ, in which you can build one of each of a variety of types; instead, planets have a capacity based on their size, and you can fill it up with whatever buildings you know how to build. Got a mineral-rich planet? Fill it up with mining facilities, for instance.

Planets have different types (ice, gas giant, rock) and different atmosphere types. Your race is native to ONE atmosphere type -- anything else will require a dome and cut your maximum population and facility count by 80% -- and you only start with the tech to colonize one of the types of planets, although you can learn the others. You can settle other atmospheres with captured population from other races if you've got some, and you can convert their atmospheres eventually.

Ships don't have range numbers; they have supplies. Ships can be equipped with solar-powered generators to add range.

Fleets fight as fleets. Individual ships fight, but die unless they seriously outclass enemy fleets.

It's pretty good. It does have its weaknesses, however. The espionage model, for instance, isn't that impressive. There were pathing glitches which caused ships to waste movement points needlessly. The AI has no clue about how to handle galaxies that start with NO warp points. Micromanaging a large empire gets very tedious, because optimal play will have you /replacing/ facilities over time, and there's no way to queue a "replace" command; you need to scrap that Mineral Production Facility III and manually queue up a Monolith Production Facility III, for instance; nor can you say "build an atmosphere converter iii on every world which could use one", etc -- you need to do this yourself. Aigh.
Reply #9 Top
what is the current consensus on MOO3? has the patched AI made it a worthwhile experience?
Reply #10 Top
I just tried the demo. And I like. Tomorrow I shall start a quest to acquire a copy.
Reply #11 Top
Awhile ago you could get a new copy of MOO3 off Amazon and they paid YOU 1 cent to take it!

I am not kidding.

Or did you mean you liked some other game?

~SDC~
Reply #12 Top
No I was referring to Space Empires IV, I gave it a try and I think it's awesome. A little bit old, but I LOVE the designing ship aspect. They basically make you the engineer and let you design ships from scratch, and you can put anything into them, tons of different weapon and engine configurations. I spent the first half hour just creating ships for various mission profiles.
Reply #14 Top
Birth of the Federation is much like this game. With 5 Civs. Starbaxses. Graphics are better in B.O.T.F. You can be any of the 5 Civs. which I think makes it better in a sense then G.C. I am not sure if you can find the game now though,I found the game for 20 bucks in the bargain bin,and it is a bargain indeed!
Reply #15 Top
I think that is the only thing that Galciv lacks, the ability to play any of the other races using their abilities and disaventages, but well maybe a future gold edition could solve this problem ;)
Reply #16 Top
Yeah I guess. . . but playing only as humans made me sort of nationalistic in that I played as humans and wanted to crush anyone who was not and became rather attached to being human. The only alien species I would consider playing as would be the Altarians, but only because they look like us.
Reply #17 Top
I like the yor, no food, not sleep, not wife, oh I better stick to human LOL
Reply #18 Top
Tarth make the best struedel. But they make horrible spies. They try and hide their 6 foot wide frame behind a 2 foot wide tree. They are big, dumb, and...... orange. LOL

(Deadlock and Deadlock2) Might be able to find on Amamzon. The locsl store here has a copy of Deadlock 1. Quite a collector's item now. lol. Fantastic game. Deadlock2 MP is buggy though.

Would like to buy the rights to that one I tell ya.
Reply #19 Top
Besides the MoO series I mean? I like MoO 2, but that's too old to be in any stores right now and I'm not going to risk trying MoO 3 after the reaction just about everyone had.
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Heh, Thats not true. I recently got a copy of Master of Orion 2 out of the bargain bin at CompUSA. Their bargin bin has great stuff in it for really cheap.
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Oh yeah, Join the Illuminati http://www.galciv.com/metaverse/empires.asp?id=413
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Reply #20 Top
Good info about CompUSA, byt he way you can join CDG too http://www.galciv.com/metaverse/empires.asp?id=264