Can Someone create more economic modules?

Making enough money in this game is a long, hard and frustrating. We rarely seem to make enough money to pay for4 all the nice stuff. Can some nice people make some mods that substantially increase the money generation over what has been created? Yes, I have downloaded the latest mods and these still aren't enough. Maybe you can add silver, gold and diamond, and platnium mining that give 20%, 50% and 100% and 200% increase in treasury revenues. Obviously these would have to be added for mid game research to advanced.
270 views 9 replies
Reply #1 Top
I don't know if Metaverse will agree with increasing the economic value to high, I think that the game should start with 10,000 instead of merely 1000, when you take in consideration that the economy doesnot kicks in until later turns. I will say sort of a loan, that you have to pay later on with interests.
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Reply #2 Top
Economic starbase modules would just increase the economy for those planets in their sector, so they wouldn't help as much as you'd think. If you really want to make money, you should just trade a lot and build trade starbases.
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Reply #3 Top
The trick is trading technology - get enough and you can corner the cash in the game.

(Hint - if a civ you want to trade with hasn't enough money to be interesting, make them a cash gift, and then that'll boost what they can give you per turn! I had a per turn income of about 45000 credits last game, and kept having to buy excaliburs to avoid (possibly) triggering an anomalous score!) and the AIs were plunging into debts of 1/2million or more!

~SDC~
Reply #4 Top
Alex,

Thanks for the tip! I'll run the AIs so deep into debt in my next game, they'll still owe me BCs three games down the line! :D
Reply #5 Top
Also don't get stuck with a lot of ships, specially defenders and starfighters, they consume a lot of your money and in the beginning of the game are fine but as the game goes on, they are almost obsolete, I usually give them to my allies when they are in trouble and make some cash from them.
Reply #6 Top
I still would like someone to make some nice modules that will significantly boost the economy. Maybe a moduale that cuts the cost of all buildings by 10%, 25% and a whipping 50% would be the best solution.
Reply #7 Top
Ive been thinking about making some kind of race achievement mod that would help.Late in the game when a planet flips they have just about everything built on it and still seem to have money and huge fleets.I build only economic improvements and still find it hard to compete.Start throwing in planetary defenses etc..any improvements that cost four or five bc's a turn to maintain on half your good planets and debt comes quickly.Only way to stop this is tech whoring as far as I can tell.I don't keep a fleet to speak of either and starbases in trade sectors only help so much.I have found that the economic resource can help if you get a couple sb built on them or trade for them and max them out(defense too).
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Reply #8 Top
You can visit our website and you will find some modules and other mods that may interest you. This is the link http://www.cdgroup.org/forums/tbs/gc/

and go to the section Creations & Customization File Categories.