More story driven elements in the sequel
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Stardock Forums
Anyone else want more story driven elements in the sequel (hopefully there is one)? Like be the first to get to a certain sector and have some bizarre plot unfold that would give you a bonus. Or have the war party demand that you produce X amount of ships or the peace party ask that you enter into a disarmament treaty if you comply you get a generous 'campaign contribution'. I bring this up b/c I was thinking today about a game I used to play (briefly) called Imperium Galactica II which the best moment in the game was when I was married off to the daughter of some local warlord. First you had to gather certain ships go to a place to fight her (you could just choose not to show up) if you beat her you STILL had options of what to do with her: marry her and forget about her, set her free, make her one of your generals. And while we're at it what else do people want to see in the GalCiv II? (I hope this isn't a topic someone else beat to death)
ps, Ray you win I joined.
Though I have to say I loved the name G.R.O.S.S. Calvin and Hobbes are my fave comic strip.
ps, Ray you win I joined.