Scoring question, Norm, Tiny.

I can fairly easily beat Normal/Tiny (abundant, clustered) now. Just been practicing and trying different ways of winning. I can get a score around 5000-6000 consistantly. Now I would really like to know how I've seen scores around 10,000 for Norm/Tiny.

Just wondering how the scoring works. Instead of killing everyone, should I research faster? Should I maybe build more battleships? Perhaps instead of letting my culture take over most of the planets, should I invade them? I'm just really curious how the scoring works. I enjoy the game, I would just like to know how some people seem to get a lot higher scores on the same maps, when I wasn't necessarily challenged.

IE, do you get points for how many ships you've built? Perhaps I would get points for invading with transports? Maybe I lose points because I trade away all my tech to people so my tech lead is less? Sometimes I throw myself into debt by buying people's planets to speed things up, it's worked really well so far.. but I have plenty of other ways to win if that hurts my score.
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Reply #1 Top
A basic reliable high scoring strategy is to switch off cultural and technological victory, and research every single technology before you capture the last planet. I tried this once. It was a bit boring - the game is usually more fun if you don't play for score. Also, I had to dismantle my Influence Resource starbases to stop myself winning too soon through cultural flips.


~SDC~
Reply #2 Top
IE, do you get points for how many ships you've built? Perhaps I would get points for invading with transports? Maybe I lose points because I trade away all my tech to people so my tech lead is less? Sometimes I throw myself into debt by buying people's planets to speed things up, it's worked really well so far.. but I have plenty of other ways to win if that hurts my score.
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Actually I think it's just the techs you have rather than the lead. Some say researching rather than trading for them gets you more points. It may but it didn't seem to be all that much. when I tried it. Wonders score, build all that you can. Population scores. Military, some think it scores others don't. Since I need to build a military to win on Painful, I build it. I have noticed I scored a bit more with 300 or above military rating, but maybe it's something else I did during those games.

Kill ratio has been irrelevant to scoring in my games. I tested it by a game where I saved clicked turn and won vs destroying 50 enemy ships, clicking turn and ending and the second one came out 5 points lower. So virtually equal.
Reply #4 Top
In addition to the above you can a boost the score by setting all of the AI to pure evil and then becoming pure good. If you play on normal, you can still pretty much follow the GCCG by the above poster, EBZeroMatrix. The link is http://ebzeromatrix.tripod.com/

Just make sure you have fun. :)

Rick
[Message Edited]
Reply #6 Top
Well, difficulty was supposed to contribute the bulk of the scores but we are not there yet. You can look at Cotal's experiment where she played Calkwalk to Crippling (8/3/2003 - 8/10/2003). The scores are rather similar. http://www.galciv.com/info.asp?accountID=668473

Beta 3 was supposed to increase the scores for higher difficulties but it seems that it had reduced overall scores by 10-20% across difficulties instead. Hopefully, Beta 4 will fix this.
Reply #7 Top
It seems the metaverse scores need adjusting. Still, I like the challange of winning at higher levels. The games are not boring.
Reply #8 Top
Still, I like the challange of winning at higher levels. The games are not boring.
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Agree, TheoLeo. :)