Pacifist conquest strategies
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Ever feel guilty about exterminating planetary populations when invading enemy territory?
Over my last three or four games I've been developing a code of honour that goes way beyond the 'good' described in the game.
Having selected the Pacifist Party, I thought it would be interesting to actually play as a pacifist. My pacifistic rules are:
Never attack an enemy ship
Never attack an enemy planet
Never build a combat ship (scouts, constructors, etc. are fine)
Never go to war if you can help it (for example, if someone demands a culture bomb station off you, you must agree)
Advanced pacifists can adopt further rules, such as never bribing anyone to attack anyone else.
I thought this might make the game a bit more challenging at Crippling difficulty, but in fact it turned out to be surprisingly easy. Not building combat ships (and not researching combat technologies) frees up a lot of resources, enough so that I could afford to hand out gifts to my rivals, to keep them from attacking me. Then it was just a question of building lots of influence boosting Wonders, and taking control of all the influence resources (buying them or waiting until they got destroyed in war). After that, cultural victory was inevitable.
So having got the hang of that, today I tried a Masochistic game (first time in ages, I always got trounced before), in a large galaxy, and I won. The two most powerful empires were Torians and Altarians (standard alignments) and they were both being aggressive towards me, so I bribed one to attack the other (naughty). This bought me enough time to get on their good side by colonising planets until my alignment was 100, and as the war between them continued for about a hundred turns I grew richer and took control of all the influence resources. It took me a while, but I won without breaking any of the rules.
I think GalCiv is still fun, even without combat, and I don't have to worry about abusing the fleet-defence bug as long as I play this way.
~SDC~
Over my last three or four games I've been developing a code of honour that goes way beyond the 'good' described in the game.
Having selected the Pacifist Party, I thought it would be interesting to actually play as a pacifist. My pacifistic rules are:
Never attack an enemy ship
Never attack an enemy planet
Never build a combat ship (scouts, constructors, etc. are fine)
Never go to war if you can help it (for example, if someone demands a culture bomb station off you, you must agree)
Advanced pacifists can adopt further rules, such as never bribing anyone to attack anyone else.
I thought this might make the game a bit more challenging at Crippling difficulty, but in fact it turned out to be surprisingly easy. Not building combat ships (and not researching combat technologies) frees up a lot of resources, enough so that I could afford to hand out gifts to my rivals, to keep them from attacking me. Then it was just a question of building lots of influence boosting Wonders, and taking control of all the influence resources (buying them or waiting until they got destroyed in war). After that, cultural victory was inevitable.
So having got the hang of that, today I tried a Masochistic game (first time in ages, I always got trounced before), in a large galaxy, and I won. The two most powerful empires were Torians and Altarians (standard alignments) and they were both being aggressive towards me, so I bribed one to attack the other (naughty). This bought me enough time to get on their good side by colonising planets until my alignment was 100, and as the war between them continued for about a hundred turns I grew richer and took control of all the influence resources. It took me a while, but I won without breaking any of the rules.
I think GalCiv is still fun, even without combat, and I don't have to worry about abusing the fleet-defence bug as long as I play this way.
~SDC~