Palace Magic
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Stardock Forums
I started with a 5x5 grid of sectors with no planets, late in a game. I built only in the center sector, and I recorded influence data only for the center 3x3 grid. I recorded the baseline data and then ran a turn without building to ensure there was no change, then went back and played out several scenarios. I earned 97,472 influence points during that turn.
Baseline:
1703, 1186,1150
1258,1106,916
1200,872,872
Complete Build -- 2 stacks of 12 constructors, building everything, 345% (28.75% per constructor)
3788,3545,3221
3653,17384,3185
3581,3221,3149
Palace Build -- 4 stacks of 6 constructors up to Party Palace, 220% (36.66% per constructor)
12870,12627,12503
12735,90040,12267
12663,12303,12231
Skinny Build -- 12 stacks of 2 constructors, Cultural Maximizer 33% (16.5% per constructor)
4617,4374,4050
4482,24016,4014
4410,4015,3978
Palace Plus build -- 4 stacks of 7 constructors, adding Cultural Maximizer 253% (36.14% per constructor)
17954,17711,17387
17819,130712,17351
17747,17387,17515
What does it mean? The handbook suggests you get the base (whataver that is!!!) plus the multiplier for each starbase and add the totals (accumulate). Taking the 12 x 33% scenario it looks something like 1106 (base) * 1.33 * 12 = 17651 -- OK pretty close.
For the Palace build then it should be 1106 * 3.20 (2.20+1) * 4 = 14156. Hmm Off by a whole order of magnitude.
So the suggestion was the starbases must multiply their effects rather than add (accumulate). Again taking the 12 starbase x 33% scenario it might look like this):
1106 * (1.33^12) = 33887
Palace Build:
1106 * (3.2^4) = 115972
staying with that theme if I assume my base is wrong and work backwards I get:
783*(1.33^12)=24016
Palace Build:
783*(3.2^4)=82103 --- That's closer
Palace Plus:
783*(3.53^4)=120546 -- we are in the right order of magnitude and scaling correctly.
Well, the conclusion bears out my intuition --
7 constructor stacks in sets of 4 create huge pressure on the neighboring sectors and are more efficient than 12 constructor stacks
Better to accumulate stacks in a single sector rather than surround your opponent.
Other notes:
Useless to colonize a 1 influence planet in a target sector and build influence social projects
Plan your domino attack starting on their weakest sector, not your strongest
I won on masochistic losing 1 ship, taking 0, losing 0 soldiers, avg approval 94%, no cheating (other than planning out my colonization strategy after maping my area of the galaxy) (ok, I colonized a couple of 14 planets repeatedly to get from 88 good to 90!!!!) only 11K Mpoints
add me to the list of folks who cannot post games
Highest game crippling 35K Mpoints technological victory
Baseline:
1703, 1186,1150
1258,1106,916
1200,872,872
Complete Build -- 2 stacks of 12 constructors, building everything, 345% (28.75% per constructor)
3788,3545,3221
3653,17384,3185
3581,3221,3149
Palace Build -- 4 stacks of 6 constructors up to Party Palace, 220% (36.66% per constructor)
12870,12627,12503
12735,90040,12267
12663,12303,12231
Skinny Build -- 12 stacks of 2 constructors, Cultural Maximizer 33% (16.5% per constructor)
4617,4374,4050
4482,24016,4014
4410,4015,3978
Palace Plus build -- 4 stacks of 7 constructors, adding Cultural Maximizer 253% (36.14% per constructor)
17954,17711,17387
17819,130712,17351
17747,17387,17515
What does it mean? The handbook suggests you get the base (whataver that is!!!) plus the multiplier for each starbase and add the totals (accumulate). Taking the 12 x 33% scenario it looks something like 1106 (base) * 1.33 * 12 = 17651 -- OK pretty close.
For the Palace build then it should be 1106 * 3.20 (2.20+1) * 4 = 14156. Hmm Off by a whole order of magnitude.
So the suggestion was the starbases must multiply their effects rather than add (accumulate). Again taking the 12 starbase x 33% scenario it might look like this):
1106 * (1.33^12) = 33887
Palace Build:
1106 * (3.2^4) = 115972
staying with that theme if I assume my base is wrong and work backwards I get:
783*(1.33^12)=24016
Palace Build:
783*(3.2^4)=82103 --- That's closer
Palace Plus:
783*(3.53^4)=120546 -- we are in the right order of magnitude and scaling correctly.
Well, the conclusion bears out my intuition --
7 constructor stacks in sets of 4 create huge pressure on the neighboring sectors and are more efficient than 12 constructor stacks
Better to accumulate stacks in a single sector rather than surround your opponent.
Other notes:
Useless to colonize a 1 influence planet in a target sector and build influence social projects
Plan your domino attack starting on their weakest sector, not your strongest
I won on masochistic losing 1 ship, taking 0, losing 0 soldiers, avg approval 94%, no cheating (other than planning out my colonization strategy after maping my area of the galaxy) (ok, I colonized a couple of 14 planets repeatedly to get from 88 good to 90!!!!) only 11K Mpoints
add me to the list of folks who cannot post games
Highest game crippling 35K Mpoints technological victory