Draginol event = jackpot $$$

I was playing a tiny, tough, abundant as good and got the notice that Lasitus III was going evil. I built colony ships & evacuated the system. Later it turned evil and the Draginol had Overlords in the field. I had a ranger, a few dreadnoughts and 4 full combat transports.

I knew I was toast against the Overloads so I attacked the Draginol planet. But before I did this my ailing economy needed the infusion I usually get from a new minor. The new minor usually gets the tech you have but not the trade goods so I sell the trade goods to the minor. Usually the new minor has 490 to 500 bc and we work out a deal. If I am lucky, I get a hundred or maybe hundreds of bc over 20 months.

This time these Draginol had over 100,000 bc and when we worked out a deal, I stopped at 100,000 bc per month X 100 months. It was still green but I figured that was enough to win the game easily although I probably could have gotten more.

I then blasted the Draginol by invading their only planet and fortunately those nasty Overloads vanished. But, the money kept coming in. I finished researching my techs and put together an invasion fleet to finish the Yor who were still holding out. Then my cash went to over 25,000,000 bc and I thought "Uh oh, am I going to get some anomalous score because of 25 million bc in the bank?".

Finally I gave the Yor 25 million for all their planets, ships, and starbases and ended the game as a military victory with under 1 million bc in the bank. It was a 12k tiny, tough, abundant game. I never have seen a minor do this. Is this a bug for the Draginol? Has anyone finished a game with 25 million bc? Is there a cash limit that will trigger an anomalous score? Thanks.

Rick

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Reply #1 Top
Which version were you playing Ric?

I can't specifically answer your question, but I can tell you that I have finished a tiny/beginner in v1.05 with a bit over 2.6 mill in the bank with no problems.
Reply #2 Top
MP

Playing v1.05. I had never seen that much money before, wondered if it was a bug, and was worried about the dreaded anomalous score. Anyone else dealt with the Draginol?

Plus, what sort of ending cash amount will trigger an anomalous? Glad to hear that 2.6 million won't for a v1.05. Usually I don't have much cash at the end but when the Draginol got generous, I got greedy. LOL.

Rick
Reply #3 Top
Plus, what sort of ending cash amount will trigger an anomalous?
End of quote


That's the million dollar question, Rick. Nobody knows and probably will never know, since if it became known, everyone would dump all money until they got to that point. :notsure:
Reply #4 Top
1.05 seems a lot more tolerant than 1.09 about cash.

Alex


~SDC~
Reply #5 Top
I got the evil Draginol event two games in a row. Those nasty villians must like me. LOL.

Again they appeared with several overlords but only two dreads in orbit around the solitary star system. Again they had way more bc than any other minor - exactly 142,125. LOL.

I traded them six trade goods (aphro, frictionless, harmony crystals, virtual reality mods, ultra spices, and regenerators) and could have gotten all 142,125 bc for 10 billions turns - it was still green LOL. I took enough to easily win the game, said thanks, and blasted them later that turn with dreads & combat transports. The overlords melted away and all was well in the Terran world.

The massive bank account for the Draginol is pretty strange. I probably won't see the evil event with Draginol for weeks but they sure are fine to fleece when you are lucky enough to get this event and take advantage of it correctly. But, I would not want to have to face those overlords with a paper tiger military so be careful. LOL.

Rick
Reply #6 Top
The Draginol cash exploit has been highlighted before. They are one of the event minors who start their existence at war with humans (and everyone else?). When I had that event, I don't recall them having ships immediately but when I invaded the 1st turn (I was prepared due to the warnings), I saw that they had rushed the best capital ships in all planets in that system ready to be deployed the next turn.

Because they are v weak at the start relative to my empire, I believe it was possible for me make peace with it for all their money (>100,000bcs) for 100 turns.

I would suggest that the Draginol be fixed so that they do not accept any cash trades. They would still be vulnerable to a prepared human but they would not be so easily exploited for cash.

I have no ideas about the money trigger.
~SDC~

Edit: And also such that they do not accept peace. Period.
[Message Edited]
Reply #7 Top
1.05 and 1.09 are t same about anomolous cash.
Reply #8 Top
Thanks for the comments. I didn't get the Draginol today so had to budget my endgame. LOL.

Ray, both times they had overlords within striking range of my fleets/planets/starbases but they did not do anything since I eliminated the Draginol colony on the same turn I fleeced them. I was a little nervous about this because I had only dreads & rangers.

Since no one will comment about the cash, I will guess that ending the game at under a million bc is pretty safe.

Rick
Reply #12 Top
I just hit the Draginol lottery as well, in a game that was otherwise a perfect little challenge for me, so I'm kind of piss..d I think it's a bug. Why? When you open your negs with the Draginol, for peace, your initial request for money (before you up the ante) is met with yellow. Then, as you INCREASE your demand, it switches to green!

~SDC~
Reply #13 Top
Resist the temptation to exploit them, Dorion, if you want to keep your challenge. :)

~SDC~