Debug /d parameter = ?

Excuse my ignorance, but what does that mean, as Avatar T-Man has stated, that to inform him of DGM bugs we should launch the DGM with the /d parameter? Where do you insert such a parameter? I opened the Drengin folder's debug.err file and it does contain "debug" lines of info, so what the additional use of starting with a /d parameter? If I sent the debug.err file as is, would that provide sufficient info?
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Reply #1 Top
With the drengin build Im using the debug.err without /d parameter is about 1k after launching DGM. with the /d parameter it's 11k. So it's about 10 times more useful with the /d parameter ;p

You have two choices to use the /d parameter, either at the commandprompt by typing "drengin.exe /d" or by modifying the shortcut that you normally use to start DGM. Just bring out the properties dialog on the shortcut and add /d at the end in the target-field.
Reply #2 Top
OK, thanks for your reply, Lieutenant...But I have Windows XP. If I do as you say, editing the properties of the shortcut, at the target line, adding /d, I get a message saying that such a target does not exist in my Drengin folder. I then noticed that there was a "Comment" line below, in the properties of the shortcut. So I simply indicated /d on that empty line. Did I do the right thing? Was there another way to edit the Windows XP shortcut-properties? The DGM did launch successfully with that /d inserted on the "Comment" line, but I don't know if it had any effect, debugging wise. What do you think? :notsure:
Reply #3 Top
I have XP too but I added it last in the target-field. Hmm I might have added quotation to the original content in that field tho, not including the /d.

like:

"D:\Program Files\Drengin.net\Loader.exe" /d
Reply #4 Top
You need to add the /d outside of the quotes in the target

"D:\Program Files\Drengin.net\loader.exe" /d

adding to the comment line does nothing for you
Reply #5 Top
OK, thanks to both of you: I had put the /d before the "...So I will insert it after as you suggest and remove it from the comment line. Thanks again.
Reply #6 Top
Another question. I put that /d at the same equivalent place (after .exe") in the GalCiv.exe desktop shortcut. When I read GalCiv's debug.err file, it stated that the added /d was an unrecognized parameter (the game had been launched anyway). My question: why does adding /d work with Drengin.exe but not with GalCiv.exe?
Reply #7 Top
GalCiv havent got the /d, probably because it gives debug-info anyway since a beta. I'd be surprised if the final version log as much a the betas, and then they'll prolly implement a /d parameter to get extended debugging. My guess anyway, I dont work for SD.