More penalites/reward for being good and bad
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Stardock Forums
I for one, would like to see some more effects from the good/evil rating of your civ. For example, an evil civ will have the option of selling thier civilians for cash. This will bring in lots of money, but morale will drop. The more evil your civ, the less of a moral penalty (due to the fact that yoru evil civilians give you trouble makers, which means increased profits. However, the more evil your civ, the les money you'll make because the slaves are "undersireables." Also, the act of selling slaves causes a greater chance of a good civilization starting a holy war and attacking you, and results in lowered production.
Also you should be able to control more aspectsof your civ. Fro example, you could create yoru civ to be a ruthless trade syndicate, whose ships are weak but fast. Or a Military Juggurnaght, strong but slow ships.
Anyothers?
Also you should be able to control more aspectsof your civ. Fro example, you could create yoru civ to be a ruthless trade syndicate, whose ships are weak but fast. Or a Military Juggurnaght, strong but slow ships.
Anyothers?