The first hour

First off, not having a way to embed partial screenshots in this forum reduces it's efficiency. There are bound to be many issues that are more effectively shown by a picture. Please can we have somewhere to upload pictures, and maybe put them inline to the reports? Either that or we could just use the newsgroups . . .

Anyway, on to the game. First impressions? Pretty good for 0.00.002 alpha! ;-)

There is "clicked" feedback on the entry screen even when you've clicked somewhere that does nothing - I think it should only give a sound when you select a faction (or should give a different sound when you click somewhere that does nothing).

It wasn't clear that viewing a research goal on the research screen actually selected that for research. Similarly, I wasn't sure when I'd actually started to build stuff.

I clicked on a region in the fog for my colony ship to go to - I suspected there was a planet there. When the colony ship got close the cursor turned red, but it was *not* close enough for it to be revealed - it was still in the fog. When I clicked on it again I got the normal green "move to" cursor overlaying the red (and showing they were slightly out of alignment.

Something went a bit wrong with the routing algorithm (perhaps because the scout ships have three moves/turn?) - I was going for a special that was just below a sector dividing line. The ship was one square below and right - it went up, then up and left, then down, rather than just up and left. I had a similar problem with going to a planet that was one square above - the ship just kept going upleft, downright, upleft, downright . . . never getting to the planet. The planet was on the right edge of a sector, one space away from the bottom of the sector.

I want a touchscreen like the one on the "research completed" animation.

One of my scout ships got stuck being drawn offset from where it *should* be drawn. The green bracket selection image was also offset, but not the green go-to cursor.

Wrapping didn't seem to work - I got "Westerfield has completed the Soil" . . . and "Enhancer" was offscreen.

I find having to right *double-click* to select ships incredibly counter-intuitive. To me, left should select, and right should be the action key, doing the most appropriate thing for the selected ship and indicated region.

Are we not able to view enemy systems? Maybe an error sound then? Cursors to give feedback (yes, these are probably coming later, thought I'd highlight it now).

Paths were often optimal but not direct (ships had a tendancy to move in jagged lines, or even in triangles, because moving \\ then // has the same distance as ----. It didn't always do this, but enough to be annoying, because often the route I'd have expected it to take would have explored some space, while the route it *did* take was already visible. Also, will we see the addition of a waypoint system?

Archived technologies seemed to be shown in lowercase ("impulse drive").

Someone's been reading LOTR. I think I counted "Gandalf" five times in the list of star names . . .

Dual-level starfield effect works well, but only if you're scrolling both horizontally and vertically - if you do one or the other, the back level flickers due to the "scouted, but currently out of site" fog of war (it's not a problem in visible space).

I finally crashed it by clicking too many times on a star. One of my scouts was on top of an enemy transport, both one move away from the star. I was clicking on the star. The fatal error appeared to be "ASSERT ERROR in file g:\projects\galciv\source\starship.cpp at line 1958." - this error appeared several times previously in the error log, and appeared to be the only error apart from DirectDraw notifications and the options sprite book notice.

I started again only to find I was in a system with a better planet than I was on. Seemed a bit odd that we didn't evolve on the best planet, although I'm not sure it counts as a bug.

I was able to select a planet that I knew was about to be colonised by the Drengin. When it was colonised I still had selection, and could modify build items, view planet stats, etc.

Second crash. No obvious reason, I was just moving a ship around. No error in the debug log, except for this (a bit back in the log - don't think it was the direct cause):
Debug Message: Error playing bink movie for research win. Playing Default

Seems I won without even noticing.

Anyway, this is what I got from about an hour's testing - just thought I'd put this up now so you have something to look at when you get in. ;-)
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You could always copy this into an e-mail and send it to me. :)

>There is "clicked" feedback on the entry screen even ?>when you've clicked somewhere that does nothing - I >think it should only give a sound when you select a >faction (or should give a different sound when you >click somewhere that does nothing).

Do you mean on the setup screen? The setup screen has focus issues that I'm going to have to figure out...

>It wasn't clear that viewing a research goal on the >research screen actually selected that for research. >Similarly, I wasn't sure when I'd actually started to >build stuff.

You have a point...there's no clear graphical clue that you've started building/researching something. I'll see if I can make the item stay highlighted. I tried doing that before, but it was messing up the way that the ships were built...I'll have to try working around it.


>I clicked on a region in the fog for my colony ship to >go to - I suspected there was a planet there. When the >colony ship got close the cursor turned red, but it >was *not* close enough for it to be revealed - it was >still in the fog. When I clicked on it again I got the >normal green "move to" cursor overlaying the red (and >showing they were slightly out of alignment.

Hmm...what did you see when the FOW was banished? The only thing that I can think of is that an enemy ship targeted the planet after you'd already targeted it, and when you clicked on it again, the cursor just when over the other one. In the final version, you won't be able to see the enemy ship's destinations, but I needed it for debug purposes...

>Something went a bit wrong with the routing algorithm
>(perhaps because the scout ships have three >moves/turn?) - I was going for a special that was just >below a sector dividing line. The ship was one square >below and right - it went up, then up and left, then >down, rather than just up and left. I had a similar >problem with going to a planet that was one square >above - the ship just kept going upleft, downright, >upleft, downright . . . never getting to the planet. >The planet was on the right edge of a sector, one >space away from the bottom of the sector.

Usually weird stuff like that only happens when there's something blocking the ship...was there anything nearby that the ship could have considered itself to being blocked?

>I want a touchscreen like the one on the "research >completed" animation.

Heh...but then you'd get fingerprints all over your monitor!

>One of my scout ships got stuck being drawn offset >from where it *should* be drawn. The green bracket >selection image was also offset, but not the green go->to cursor.

Do you have a screenshot of this? Also, were you using the mouse or the keyboard to navigate?

>Wrapping didn't seem to work - I got "Westerfield has >completed the Soil" . . . and "Enhancer" was offscreen.

Yeah, the current event list box does not support wrapping as it's the one from the old code. I wrote a new one that will support it (and a bunch of other cool stuff) but it requires a slightly different graphic format. So far it's been a tweak that's lower on the priority list...


>I find having to right *double-click* to select ships >incredibly counter-intuitive. To me, left should >select, and right should be the action key, doing the >most appropriate thing for the selected ship and >indicated region.

Umm, you SHOULD only have to either left click or right click on ships to select them. Right double click actually calls up a debug window in debug mode.

>Are we not able to view enemy systems? Maybe an error >sound then? Cursors to give feedback (yes, these are >probably coming later, thought I'd highlight it now).

Right, no messing with the enemy systems or ships. Error sound would probably be a good idea. The destination cursor should be red when you click on an enemy ship...I don't remember if I made it do that for planets, too...

>Paths were often optimal but not direct (ships had a >tendancy to move in jagged lines, or even in >triangles, because moving \\ then // has the same >distance as ----. It didn't always do this, but enough >to be annoying, because often the route I'd have >expected it to take would have explored some space, >while the route it *did* take was already visible. >Also, will we see the addition of a waypoint system?

Agreed, the pathfinding code is weird. It drives me nuts on a regular basis. One of these days, I'm going to sit down and see if I can tweak it. Yes, there will be waypoints.

>Archived technologies seemed to be shown in lowercase
>("impulse drive").

Weird. I usually don't check out the archived technologies, but they use the same code as the un-researched techs. Or they should. I'll check it out.

>Someone's been reading LOTR. I think I >counted "Gandalf" five times in the list of star >names . . .

We currently don't have enough star names for the maximum number of stars, which is why some of the star names repeat in the list.

>Dual-level starfield effect works well, but only if >you're scrolling both horizontally and vertically - if >you do one or the other, the back level flickers due >to the "scouted, but currently out of site" fog of war >(it's not a problem in visible space).

Ouch. I'm not sure what to do about that.

>I finally crashed it by clicking too many times on a >star. One of my scouts was on top of an enemy >transport, both one move away from the star. I was >clicking on the star. The fatal error appeared to >be "ASSERT ERROR in file >g:\projects\galciv\source\starship.cpp at line 1958." ->this error appeared several times previously in the >error log, and appeared to be the only error apart >from DirectDraw notifications and the options sprite >book notice.

Erm...that line refers to non-transports trying to orbit enemy stars. Granted, it shouldn't have crashed, and I don't know why it would have crashed there anyway...

>I started again only to find I was in a system with a >better planet than I was on. Seemed a bit odd that we >didn't evolve on the best planet, although I'm not >sure it counts as a bug.

The quality of Earth is a random value between 15 and 20 (inclusive), weighted by the difficulty level. So you're more likely to end up with a good planet on the easiest level but it IS possible to end up with a class 15 planet.


>I was able to select a planet that I knew was about to >be colonised by the Drengin. When it was colonised I >still had selection, and could modify build items, >view planet stats, etc.

Argh. Sounds like someone missed a #define...

>Second crash. No obvious reason, I was just moving a >ship around. No error in the debug log, except for >this (a bit back in the log - don't think it was the >direct cause):
>Debug Message: Error playing bink movie for research >win. Playing Default

Argh. No, that debug message has nothing to do with it. I should probably take it out because it just lets me know when there's a tech researched that I don't have a movie for the research news screen. It could have been anything. ::sigh::

>Seems I won without even noticing.

The end game screen came up? The game ends when (a) all of your colonies have been taken over, (b) you have wiped out all of the other races, or (c) when you've researched Beyond Human. You wouldn't happen to have a screen shot of that screen, would you?

>Anyway, this is what I got from about an hour's >testing - just thought I'd put this up now so you have >something to look at when you get in.

How about you transfer to a university here in Michigan and you can help me find all these bugs? ;p At any rate, I'd appreciate any screen shots that you have.